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Skill cap testing

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155261.105 in reply to 155261.104
Date: 11/19/2010 3:42:36 PM
Overall Posts Rated:
4747
Doesnt it take on average 2 weeks for a 22 year old to pop in od anyway single position? I think hed know for sure if he single pos trained for one more week to be sure.


I've had an uncapped 21-22 year old 6'1 guard take 3 weeks to pop in OD on single position. 2 weeks without a pop is by no means unusual.

This Post:
11
155261.107 in reply to 155261.106
Date: 11/20/2010 4:52:17 AM
Overall Posts Rated:
322322
2 Weeks training in OD and no pop isn't that unusual. It depends on your trainerlevel too. Especially when you train OD for four weeks, that doesn't say that your guy pops every two weeks in OD, depends with which sublevel your guy started these four weeks of training in OD but still a nice player.

This Post:
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155261.110 in reply to 155261.109
Date: 11/26/2010 5:42:47 PM
Overall Posts Rated:
224224
Which kind of gets at the crucial methodological question of this really interesting study (not adding anything new here): it's really hard to tell whether a player is capped versus what's due to a slowing of training due to age

If the age slow-down was a known-variable, maybe something more substantive could be said about how to pick-out capped players.

Right, and with that comes the definition of "capped": since it's a soft cap, this means that when a player is close to the cap, training slows down progressively. So the question is when exactly do we count the player as "capped".

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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155261.111 in reply to 155261.110
Date: 11/28/2010 7:01:01 AM
Overall Posts Rated:
246246
Everybody says its a soft cap because everybody says its a soft cap. I would like to read a precise description of what soft cap means to managers who experienced it. (-> diary)
3 weeks for OD is - if not happening at every skill-up - totally normal depending on age, height, trainer level.

This Post:
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155261.112 in reply to 155261.110
Date: 11/28/2010 9:34:41 AM
Syndicalists' BC
Naismith
Overall Posts Rated:
302302
soft cap doesnt necessarily mean training slows down progressively, it's just not an absolute cap where you can't train beyond that. For example, the NBA team salary allowed is a soft cap, it's a precise number over which it is more difficult to spend.

This Post:
22
155261.113 in reply to 155261.111
Date: 11/28/2010 12:10:05 PM
Overall Posts Rated:
224224
Everybody says its a soft cap because everybody says its a soft cap. I would like to read a precise description of what soft cap means to managers who experienced it. (-> diary)
3 weeks for OD is - if not happening at every skill-up - totally normal depending on age, height, trainer level.
Every says it's a soft cap because BB-Charles said it is a soft cap when the feature was implemented. And because he wrote it down in the rules:
Additionally, each player (active as of the start of season 5) has a potential which will determine the best that player can possibly become. Potential acts as a "soft" cap on ratings, meaning that a player who has trained to his full potential may still improve, but will improve much more slowly than a player who has not yet reached his potential.
So the precise definition of a soft cap is: training slows down progressively at a given point, but never stops completely (hence the term "soft" as opposed to "hard" cap).

And yes, I have experienced it, in case you wondered


Last edited by GM-kozlodoev at 11/28/2010 12:12:41 PM

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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155261.114 in reply to 155261.113
Date: 11/28/2010 1:34:17 PM
Overall Posts Rated:
246246
I am not questioning the fact of its existence. But the strngth of its effect is what intruiges me -and nobody really describes it. When you first notice that skill-ups come slower, how many additional skill-ups are possible? Is it skill dependent?

This Post:
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155261.115 in reply to 155261.114
Date: 11/28/2010 1:42:38 PM
Overall Posts Rated:
224224
I am not questioning the fact of its existence. But the strngth of its effect is what intruiges me -and nobody really describes it. When you first notice that skill-ups come slower, how many additional skill-ups are possible? Is it skill dependent?

You can get as many skill-ups as you wish, provided you're interested in investing the time to train the player. That's why it's a soft cap. The general consensus is that the cap is based on a function based on a combination of skills, similar to the way salary is determined.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
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