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208622.105 in reply to 208622.104
Date: 2/16/2012 10:45:17 PM
Overall Posts Rated:
394394
Are their any plans to fix Crosstraining? What I mean by that is having over 30 year old get pops, by training Gameshape? Also is gameshape, trained via crosstraining? If it is, is it possible to remove it from Crosstraining?

Thank you

This Post:
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208622.106 in reply to 208622.105
Date: 2/17/2012 2:30:18 AM
Overall Posts Rated:
959959
Sorry that this question won't be that compact, but we currently discuss in the help forums about the 1-3-1 Zone again and about the placement and dutys of the position. Since in reality they vary a lot.

If we take this nomenlature for the basic formation:

A
B - C - D
E
o|


Who would defend what position?

Is E main work, to run betwen the corners, and should look more like a classical guard defender with lot of outside defence, or are rebounding and Insidedefence main prioritys for this position?

o| = basket

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This Post:
11
208622.113 in reply to 208622.1
Date: 2/19/2012 10:47:05 PM
Overall Posts Rated:
6868
Is there any chance of increasing training speed a bit, mainly for balanced players? Most balanced players are to old and training slows down before they get multi skills into the Mid - High end skills. Once you start making balanced players faster to train, balanced players will become the way to go, witch is what the BB's keep trying to tell us.

To me having all those high end skills is a bit of a waste since mono skills players usually only get there. There salary's become to high and the player becomes useless for the amount of salary we have to pay and most just end up on the TL going from team to team every few weeks.

I think it will help the game be more realistic. On the TL seeing 40k+ players with 3-5 skills between atrocious and awful doesn't seem right.

From: beks_ns
This Post:
11
208622.114 in reply to 208622.113
Date: 2/20/2012 7:26:09 AM
Overall Posts Rated:
112112
Questions from Serbian forum:
1) Will you add some of the following features in order to make this simulation of basketball more realistic?
-tactics efficiency ( teams which play their games with only one type of attack would play worse if they suddenly choose to change it)
-teamwork (so teams couldn't change their roster frequently)
-compatibility of the new signing(player) (how he gels with the rest of the team)
-enthusiasm reset before the play-offs (so everyone would start with the same chances)
-national team games without enthusiasm involved (like in B3) (this would prevent constant deals TIE vs. TIE)

2) What are your plans for fighting against so many multiaccounts in the world? Will you finally ask some sort of identification document from users?

3)If all 16 teams in the league invest 40k weekly in draft will they get better players than league in which only one team is investing 40k, or amount of quality players from draft is just a random thing?

4)Are all trainers with, for example, level 5 ability the same, or they vary 5.0-5.99? Also, if several player's skills are on 12.4, is there any difference in his wage than a player whose skills are on 13 or 12?

5)Do you have plans for improvement of game engine and how many new features could we expect in the future?

From: CrazyEye

To: RiP
This Post:
00
208622.115 in reply to 208622.1
Date: 2/20/2012 10:27:39 AM
Overall Posts Rated:
959959
out of the question forum:

Does that point per 100 shots statistic in the game results include free throws, or not?

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