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Season 27

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257431.105 in reply to 257431.104
Date: 7/28/2014 2:47:56 AM
Overall Posts Rated:
4848
Building on this, chose a player you want to train, and single position train him every week. Don't train a guard one week and then a big man the next. In this game, you need to decide what kind of team you want to be (Inside oriented or outside oriented) and train accordingly. At this level, train someone who is 18/19 and at least allstar potential. Once you have a trainee, focus on your stadium (as ToetotheFace has said) but you don't necessarily have to focus on staff, a level 4 (advanced) level trainer and level 3 (don't know what it is) PR should be fine. I still have a level one doctor in DIV and still do fine.

Also, OD is the most important skill in this game, so always put some extra pops there.

Good luck!

This Post:
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257431.106 in reply to 257431.105
Date: 7/28/2014 1:44:37 PM
Overall Posts Rated:
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umm thanks for the advice but I was already doing that

This Post:
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257431.107 in reply to 257431.106
Date: 7/28/2014 3:13:20 PM
Overall Posts Rated:
4848
Oh good. When I first started this game, I would bounce around between guards and big men, realized my players got really far behind in training and had to sell off a lot of players last season. So be careful

This Post:
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257431.108 in reply to 257431.105
Date: 8/1/2014 8:08:28 PM
Overall Posts Rated:
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I meant staff in regards to getting a trainer and PR can help to increase profit through increasing attendence. Maybe I've got the wrong guy but someone in this division has been paying a ton of money for transfers which really aren't needed yet unless you're getting a great deal on a young guy who has a lot of potential. It is a waste of money and if done without improving the stadium it can cut in to profit or money that would be better used for scouting given he just joined the league.

I second Mitch's statement about focusing on one player and improving him.

This Post:
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257431.109 in reply to 257431.108
Date: 8/4/2014 4:38:39 PM
Overall Posts Rated:
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okay well Im doing that stuff but beside that im on a THREE GAME WINNING STREAK LETS GO SKYLANDERS!!!

This Post:
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257431.110 in reply to 257431.109
Date: 8/4/2014 4:52:38 PM
Overall Posts Rated:
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To get back on the topic of representations I don't like in this game, I'm not a big fan of how game shape works. There should be some level of stamina considerations, especially for older players. But plenty of NBA/College players play huge minutes for long seasons while being consistently productive/barely effected at all. Doesn't really have any logical sense to it if realism is what they're after.

This Post:
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257431.111 in reply to 257431.110
Date: 8/4/2014 7:49:24 PM
Overall Posts Rated:
4848
Yeah, there has been a lot of complaints about gameshape, its there to basically keep the game fair I guess. Because if it wasn't there, people could buy 5 30K/week players and play them 48 minuets a game with no depth on their bench and no punishment for that.

This Post:
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257431.112 in reply to 257431.111
Date: 8/7/2014 8:26:34 PM
Overall Posts Rated:
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Well I think there should be some stamina rating, in other words if you're playing that many guys all game their performance shouldn't be as good based on natural athleticism, age, and minutes over the season. However the length they got to is just ridiculous in comparison to real life, a guy can lose GS while playing 30 minutes a game depending on how many are scheduled.

How about they fix the problem you mentioned above with a chemistry rating(much more like real basketball and no included enough in sims), where a team that has been together longer will play better(although once they hit a max point it will make no difference). Part the reason I like sims like drive the lane(now down, but hopefully coming back) is that you get a decent understanding of your players, but you don't know for sure what lineup will work the best, their stamina, hidden ratings, etc.. It manages to be simple but with enough complexity to be challenging.

This Post:
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257431.113 in reply to 257431.112
Date: 8/7/2014 9:48:04 PM
Overall Posts Rated:
4848
For game shape purposes, it doesn't matter how many minuets per game they get, but if you play them 30 mins a game that's 90 mins a week (3 games) which is bad. You want your players to get between 48 and 75, with 60-65 being the best.

This Post:
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257431.114 in reply to 257431.113
Date: 8/8/2014 5:03:43 PM
Overall Posts Rated:
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The whole point of me saying 30 minutes per game was what you stated above, it is a fairly small amount of time to play and is ACTUALLY CONSIDERED RESTING PLAYERS at the pro level(D Wade for example), but in this game, with more than 2 games in the week where it occurs, it would lower their game shape . I already knew that 60-70 was the ideal, I was just pointing out the flaws. No real team plays like that and has success, not even just in the NBA, also at the college level. Even uptempo teams don't do it, not even a mid major uptempo team like Belmont known for playing a deep bench.

This Post:
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257431.115 in reply to 257431.114
Date: 8/11/2014 3:42:03 PM
Overall Posts Rated:
4848
Yeah, I guess BB has its own way of things. One of the things I would like to be implemented is a system where its easier to manage minuets , like in NBA 2K where you just had to scroll the minuets.

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