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Analyzing pops in Cross-training!

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From: GM-hrudey

This Post:
11
192339.106 in reply to 192339.105
Date: 8/2/2011 1:36:12 PM
Overall Posts Rated:
32293229
i dont get what everyone is freaking about


Welcome to the Internet. ;)

This Post:
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192339.107 in reply to 192339.105
Date: 8/2/2011 4:32:57 PM
Overall Posts Rated:
4242
i dont get what everyone is freaking about :(


Us BBers don't like change, especially change that slows down something we have grown accustomed to. It is as simple as that.

Having said that, I'm not exactly a proponent of this new system, but good managers will adapt and make use of it. Bad managers will not. Simple as that.

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192339.108 in reply to 192339.107
Date: 8/2/2011 8:42:26 PM
Overall Posts Rated:
1616
7/29/2011 Jump Shot for PG / SG
Michael Kelly ↑popped↑ in Stamina from inept to mediocre .


That was unexpected and a waste as stamina is so easy to train.

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192339.109 in reply to 192339.50
Date: 8/2/2011 8:53:42 PM
Overall Posts Rated:
32293229
I don't know if any of the BBs have answered this and I can't imagine it hasn't been asked, but I don't remember seeing it, so here goes:

We know that the 10% lost from primary training is moved to a random skill, essentially. But was there an announcement as to whether the 10% used for the secondary is based on 10% of the training effect of the primary or 10% of a normal training on the secondary? For example, a 6'0 PG training OD and selected for 10% in ID -- if it's based on the primary skill, the 10% would be much more effective than 1/10 of an ID training thanks to the height being useful for the primary, but if it's based on 10% of training the secondary, the height would drag it down.

This Post:
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192339.110 in reply to 192339.109
Date: 8/3/2011 5:48:48 AM
Overall Posts Rated:
235235
I said it before, I am saying it again!
I do not think that the cross-training affect is... random.
The purpose for cross-training was for players to become more balanced.
That means that the skills that will pop, are the ones that will help the specific player to become more balanced.
Someone will say that he trained something and he popped a skill that was not very low. I agree... but maybe that was the skill the specific player needed to become more balanced.
I believe that we should let this season pass, and at the end we will be able to know if it was better or not.

Message deleted
From: Astragoth

This Post:
00
192339.113 in reply to 192339.20
Date: 8/3/2011 9:15:54 AM
Overall Posts Rated:
167167
i totally agree with you, the training system is really broke now.

i dont want pops in skills that add alot to the total salary for a certain player. like SB for a Big, PS for a PG or JR for a SG.

(have to say i didnt read the whole forum post)

This Post:
33
192339.114 in reply to 192339.113
Date: 8/3/2011 9:25:34 AM
Overall Posts Rated:
906906
God, what are you so mad about, that extra portion of training you'll get in those "super-expensive" skills is tiny tiny tiny...
Even if you get a pop in such a skill it won't matter a lot salary-wise because the sublevel was very high before anyway.

If you argue that some skill combinations don't make much sense on the first view, fair enough. But the salary argument is not worth the trouble.

Last edited by El Duderino at 8/3/2011 9:26:07 AM

We have both said a lot of things that you are going to regret.
This Post:
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192339.115 in reply to 192339.114
Date: 8/3/2011 9:37:08 AM
Overall Posts Rated:
167167
1 extra pop can make a huge difference. sit down with the salary calculator and calculate 15 IS, 15 ID, 15 RB and 15 or 17 SB for a big...

with the old system if you stop at 4 times 15, and train outside skills everything would be cool, now if you are unlucky you get maybe 2 SB pops extra. that makes a very big difference.

This Post:
22
192339.116 in reply to 192339.115
Date: 8/3/2011 9:42:28 AM
Overall Posts Rated:
959959
1 extra pop can make a huge difference. sit down with the salary calculator and calculate 15 IS, 15 ID, 15 RB and 15 or 17 SB for a big...


now use the formulas with 14,9 and 15,0, then you see the effect of an pop. To get an level you have probadly to train him around 140 weeks(i counted with 3 trained skills and 2 full weeks to imrpove), without him aging and counting the training where Blocking is already trained with(and this tempo get reduced, and porobadly it couldn't be choosed as secondary there).

So with this numbers, you get your 2 skill difference with 38, when you start training him with 18(with the training tempo of an 18 yo)

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