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Changes in Season 10

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This Post:
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93604.107 in reply to 93604.105
Date: 6/7/2009 6:14:03 AM
Overall Posts Rated:
959959

If someone builds to find their Season Ticket Holders cant fill up the stadium who's fault is that... its greed.. the same as buying 1 too many players... thats a decision the manager has to live by.

Seems that it would be simply to just adjust the maximum amount of fans that can ever attend a game irrespective of how cheap you price your tickets. This way going from 35,000 - 40,000 could just be a total waste of money and thats a decision you just have to live with.


take the number who actually is in the game, and don't reducing it further - maybe you end up with 60k whih would be ok too - and don't forget with that prices it takes several season to get the money back.

This Post:
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93604.108 in reply to 93604.107
Date: 6/7/2009 6:33:04 AM
Overall Posts Rated:
137137
I totally agree with your opinion too.

From: brian

This Post:
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93604.109 in reply to 93604.107
Date: 6/7/2009 8:37:17 AM
Overall Posts Rated:
576576
take the number who actually is in the game, and don't reducing it further - maybe you end up with 60k whih would be ok too - and don't forget with that prices it takes several season to get the money back.


No, that would be far from ok. The teams that started the game early on and had all the huge cash flows are the ones that had enough money to build 30k+ arena's.

The game is different now and it's much harder to make money. Letting things go as they were would have meant that those that had managed to build huge stadiums with early season money would be engrained as untouchable to teams that started just 3-4 seasons later, let alone those that are starting now.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
From: CrazyEye

This Post:
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93604.110 in reply to 93604.109
Date: 6/7/2009 8:44:03 AM
Overall Posts Rated:
959959
those teams who invest this money in other areas has advantage too ;)

From: brian

This Post:
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93604.111 in reply to 93604.110
Date: 6/7/2009 8:51:36 AM
Overall Posts Rated:
576576
What other areas?

I'm talking about teams that we're provided cash flows in the first 4 or 5 seasons that were many times what they are today. Many of us (yes, including me) spent that money on arena's. A well managed team that started in season 5 or later would never catch a well managed team that started in the first few seasons.

Arena building was essentially an arms race that only the oldest teams could compete in. This change was needed for balance.

Last edited by brian at 6/7/2009 8:52:53 AM

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
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93604.112 in reply to 93604.102
Date: 6/7/2009 8:56:41 AM
Overall Posts Rated:
576576
because the game holds more facets then just players and playing.


..and the game holds more facets then just arena building which is where this was going.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
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93604.113 in reply to 93604.112
Date: 6/7/2009 9:09:50 AM
Overall Posts Rated:
11
GM LoD,

for the reason im never did excel in comprehension, i do want to say i want to write a post like tyou are saying. but i cant really explain it further.

totally agree with you mate,

as you know i never got players above 50k, everyone has a plan like mine that i want to keep my players especially the trained ones, so not much selling and saving happens and it goes to arena.

so im happy to read your post, its like you took the words out of my fingers :D

to GM brianjames,

i think GM LoD just want to say, he doesnt want one aspect of the game to left alone or untouch. i think it what makes managing more challenging.


From: CrazyEye

This Post:
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93604.114 in reply to 93604.111
Date: 6/7/2009 9:16:25 AM
Overall Posts Rated:
959959
What other areas?

I'm talking about teams that we're provided cash flows in the first 4 or 5 seasons that were many times what they are today. Many of us (yes, including me) spent that money on arena's. A well managed team that started in season 5 or later would never catch a well managed team that started in the first few seasons.

Arena building was essentially an arms race that only the oldest teams could compete in. This change was needed for balance.


we have teams who made it without trading to get from fourth to first league and building a 23k arena + winning the , in 5 season without those huge income ;) This would give you not too big disadvantage, becuase double seats don't mean double income, especially at this stage.

And when you invest your money well of the beginning, you could also have stronger rooster which is hard to catch up, because you don't have to loose quality when you exchange your players in time.

From: Marot

This Post:
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93604.115 in reply to 93604.114
Date: 6/7/2009 9:48:31 AM
Overall Posts Rated:
916916
Well your point of view is ok, when your community is not a big really one, i mean:

For those communities which are really big, it would be really hard for lot of teams, to build big arenas as some teams are managing to do, so it would be a clear unbalance of the game in economical terms.

And now, that is really hard to make money, I would say its a good new rule to balance the arenas.

Last edited by Marot at 6/7/2009 9:48:43 AM

From: CrazyEye

This Post:
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93604.116 in reply to 93604.115
Date: 6/7/2009 9:50:45 AM
Overall Posts Rated:
959959
isn't germany, the main arena country?

From: Marot

This Post:
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93604.117 in reply to 93604.116
Date: 6/7/2009 10:04:56 AM
Overall Posts Rated:
916916
My point is that in little communities there is no problem with arenas, but in big ones its really unbalanced

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