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Salary increase - New salary formula

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This Post:
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136516.110 in reply to 136516.108
Date: 3/24/2010 8:29:46 PM
Overall Posts Rated:
2121
they will not be the best players,they will be the most expensive in terms of salary

thats what i understood

This Post:
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136516.112 in reply to 136516.111
Date: 3/24/2010 8:54:36 PM
Overall Posts Rated:
916916
we don't have Wilt Chamberlain or Michael Jordan equivalents in the game yet


Sure not, people for salary reasons will stop training them.

But maybe we can have a Lebron James with a low salary(SF's will be the cheapest position to train players), when Lebron salary on NY ;) is going to be awesome.

Last edited by Marot at 3/24/2010 8:55:34 PM

This Post:
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136516.113 in reply to 136516.102
Date: 3/24/2010 8:56:58 PM
Overall Posts Rated:
217217
thank you for this post , this clears up the majority of the issues i had with the salaries , while i still think pf/c are too expensive / too hard to train balanced compared to guards, this post clears up enough in my mind to help me sit back and watch the game evolve

From: PH-Kobe
This Post:
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136516.114 in reply to 136516.113
Date: 3/24/2010 9:10:04 PM
Overall Posts Rated:
77
this will be the start of "guards era"..

From: sergi
This Post:
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136516.115 in reply to 136516.87
Date: 3/24/2010 9:15:46 PM
Overall Posts Rated:
5454
i don't get it.... very quantitatively we have increased salaries more ON A PERCENTAGE BASIS for top level players, who play on top level teams.

So for instance, a player with skills making 300K before, now makes ~330K, a 30K hike.

In contrast a player making 30K makes now ~32K a 2K hike.

So.... both in absolute terms and relative terms, we have affected upper division teams more than middle and lower division teams. It is simply untrue that we have affected lower division teams more than the upper divisions.


I'm sorry I didn't make myself clear.

Even if it is a bit off-topic I am not only complaining about the salary increase. I do understand it is on a percentage basis with top players getting a higher increase which should affect top division teams the most.

Take a look at this team from ACBB in Spain last year (please consider he just increased his arena a lot):

http://www.buzzerbeater.com/team/75328/arena.aspx

He filled an almost 12000 arena (top teams dwarf these numbers) at MAX prices all season while compiling an impresive 0-22 record. He sold all his top players at the beginning of the league so his fans loyalty was quite amazing as he was being whiped out every game.

A top II division team in Spain with a 22-0 record would not be able to fill the same arena at the same prices.

The diference in income from I to II division and from II to III is considerable.

The salary hikes will hurt lower division teams the most because they are already running on a tight budget. The rich will be rich but maybe you are making it a bit too easy for them.

I like that you regulate the economy on a year to year basis and I have seen changes on salaries, TV contracts, merchandising and never the arena.

Cheers!

From: Kyosuke
This Post:
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136516.116 in reply to 136516.115
Date: 3/24/2010 10:03:01 PM
Overall Posts Rated:
00
A player's experience increases each season even untrained, right? I view the salary increase as a normal process just like in the NBA.

Since, BB teams doesn't have salary cap and the players can't be on CBA with owners, having the salary hike on a percentage basis would be the closest solution.

Even unproductive office workers gets salary increase as long as it sticks to the company for a long period

Just my two cents

:)

From: Onisifor

To: Ref
This Post:
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136516.117 in reply to 136516.25
Date: 3/24/2010 10:05:10 PM
Overall Posts Rated:
203203
Seems unfair but...

The answer might be in the contribution of each player on the team ratings.
OS and PD are influenced mostly by the PG, SG and SF. Three players for two team ratings. This is the small man area.
IS, ID and RB (three team ratings in a match) are influenced mostly by the PF and C. Two players for three ratings. This is the big man area.

If the salaries between players with equal level of skills are the same (that would be 1 for these purposes) then you will end up with this result:
3 X 1 = 3 salaries for OS and PD.
2 X 1 = 2 salaries for IS, ID and RB

One might find this unfair also. Instead of that you get high salary for big man (around 1,5 x) to reach equality. So the end result is:

3 X 1 = 3 salaries for OS and PD.
2 X 1,5 = 3 salaries for IS, ID and RB

But this is just my guess.

This Post:
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136516.118 in reply to 136516.105
Date: 3/24/2010 11:33:24 PM
New York Chunks
II.2
Overall Posts Rated:
943943
How does that relate to the accuracy of salary calculators, however ?


There are no official salary calculators for BuzzerBeater. Any help program somebody writes is generated from their own understanding of how the game works, and we do not provide any extra information to their authors. So, I think this is really a question for the authors of the calculators you are using.

I hear that salaries come out of fortune cookies, and before each season the Admins have to eat a lot of fortune cookies to set all the salaries, and that as BB grows with more and more teams and more and more players, the Admins also grow from eating so many cookies. But they really like fortune cookies, which is why they keep pulling players out of retirement, so they'd have more salaries to fix.

Don't ask what sort of Chunks they are, you probably don't want to know. Blowing Chunks since Season 4!
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