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New season news?????

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191779.108 in reply to 191779.105
Date: 7/27/2011 5:45:37 PM
Overall Posts Rated:
699699
I don't think "improving" means "getting a pop". It's simply improving.

This Post:
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191779.109 in reply to 191779.108
Date: 7/27/2011 5:48:03 PM
Overall Posts Rated:
209209
Still it's fair to assume 1/180th of OD trainees this week will pop in SB, providing they're 18 years old, SB pops every 2 weeks, and all..

Last edited by Thelonious at 7/27/2011 5:51:36 PM

"Air is beautiful, yet you cannot see it. It's soft, yet you cannot touch it. Air is a little like my brain." - Jean-Claude Van Damme
This Post:
00
191779.111 in reply to 191779.109
Date: 7/27/2011 5:52:32 PM
Overall Posts Rated:
699699
I don't know, at first I thought only unrelated skills would receive cross-training, now I am not sure what the news says...

This Post:
00
191779.112 in reply to 191779.110
Date: 7/27/2011 5:58:41 PM
Overall Posts Rated:
6060
i think any change that encourages a team to put players out of position for training is a poor one. it will encourage teams to be less competitive on the court and more focused on training.


I agree with this, but the cross-training was never meant to solve the "training out of position" problem (unless you thought that, say, by training ID, one could also designate a guard skill where to allocate some secondary training).

I see in this post two complaints I do not agree with: one is that the change is irrealistic, the other is that the random pops will have undesired effects on salary.

On the irrealistic charge, nothing about training is realistic, so I just don't see the point of it.

The effects on salary are vastly overmatched by the fact that for another season, salaries at the top end have fallen considerably (to the point where Elias Cardenas is almost an employable player), and this trend will presumably continue.

The real problem is that this puts some cap points outside of the trainer's control. Players will cap partly for random reasons. That's the only thing that I know I'm a little skeptical about. For all the rest we have to wait and see.


Bingo!
For me these are the problems.

This Post:
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191779.114 in reply to 191779.111
Date: 7/27/2011 6:01:50 PM
Overall Posts Rated:
209209
For all I know you could be right. To me it doesn't seem like they just added some extra skills to each training, more like they overhauled the system while keeping the core ideas.

"Air is beautiful, yet you cannot see it. It's soft, yet you cannot touch it. Air is a little like my brain." - Jean-Claude Van Damme
From: brian

To: Coco
This Post:
00
191779.115 in reply to 191779.110
Date: 7/27/2011 6:04:29 PM
Overall Posts Rated:
576576
I see in this post two complaints I do not agree with: one is that the change is irrealistic, the other is that the random pops will have undesired effects on salary.


my post was kinda all over the place, wasn't trying to complain about the changes or say they would cause more out of position training.

i think the random pops are more realistic, players improve in unpredictable ways in real life, its not an exact science.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
00
191779.116 in reply to 191779.113
Date: 7/27/2011 6:07:04 PM
Overall Posts Rated:
6060
Except part of my point is that it's silly to complain about effects on salary, when salaries have been sharply declining.


Disagree this point, no sense decline the salaries for after increase completely random for random pops.

This Post:
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191779.117 in reply to 191779.116
Date: 7/27/2011 6:08:53 PM
Overall Posts Rated:
209209
But they increase, randomly, for everyone, so your league income will also raise.

"Air is beautiful, yet you cannot see it. It's soft, yet you cannot touch it. Air is a little like my brain." - Jean-Claude Van Damme
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