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Testing the "empty lineup prevention" code in Private League matches

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This Post:
11
259887.108 in reply to 259887.107
Date: 8/1/2014 8:59:36 PM
Delta 9
II.4
Overall Posts Rated:
6464
Second Team:
Euphoria Seekers
Don't lose the blank lineup !! With it may go the game ...

This Post:
00
259887.109 in reply to 259887.108
Date: 8/6/2014 4:35:35 PM
Overall Posts Rated:
55
Just a quick question. I've never used a blank lineup, (at least I don't think so) how does everybody use them? What are the positives?

Thanks

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This Post:
55
259887.115 in reply to 259887.114
Date: 8/29/2014 2:42:13 PM
TrenseRI
III.2
Overall Posts Rated:
36003600
Second Team:
ChiLeaders
As I already posted in the bugs forum, a big bug was revealed which turned on empty depth chart prevention code for both teams if either set a empty lineup. This is a big problem and renders much of the testing findings problematic if not unusable, but the bigger problem is that it really affected the PL match results and made PL matches very unpredictable.

I am very sorry for this bug, I take full responsibility. As I said in the bugs forum, we had to test is somehow, and we chose PL matches exactly because these kind of situations can arise. Imagine what would happen if we chose to use scrimmages...

Again, my apologies for the bug everyone, I think I fixed it now but we still need to test that.

This Post:
00
259887.116 in reply to 259887.115
Date: 8/29/2014 3:08:50 PM
Młoty Stargard
PLK
Overall Posts Rated:
838838
(75229130)
Seetings
PG Szparaga - Garcia de Veas
SG Takeda - Garcia de Veas
SF Leśniewski - Kudyk
PF Hieu - Kudyk
C Crosa - Garzina

Coach Picks from Dept Chart



effect
PG Leśniewski 48min
SG Takeda 36min - Garcia de Veas 12min
SF Kudyk 44min - Szparaga 3min - Garcia de Veas 1min
PF Garzina 32min - Hieu 16min
C Crosa 48min



Last edited by darkonza at 8/29/2014 3:57:23 PM

This Post:
00
259887.117 in reply to 259887.116
Date: 8/31/2014 3:17:57 AM
Overall Posts Rated:
986986
(75146632)

LCD - totally empty - 12 players in roster

48, 53, 53, 43, 46, 5, 10, 7, 0,
3 x no play

Minute distribution should be different?

Last edited by Codemasters at 8/31/2014 3:18:40 AM

This Post:
00
259887.118 in reply to 259887.116
Date: 9/2/2014 6:48:48 AM
TrenseRI
III.2
Overall Posts Rated:
36003600
Second Team:
ChiLeaders
@darkonza: We didn't change the CPDC substitution strategy, it is as it always was - imperfect.

@codemasters: tight games always result in starters playing a lot of minutes. LCD + blank lineup should be equal to LCD + full lineup set, and considering this was a tight game, the minutes match.

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