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Skill cap testing

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155261.110 in reply to 155261.109
Date: 11/26/2010 5:42:47 PM
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Which kind of gets at the crucial methodological question of this really interesting study (not adding anything new here): it's really hard to tell whether a player is capped versus what's due to a slowing of training due to age

If the age slow-down was a known-variable, maybe something more substantive could be said about how to pick-out capped players.

Right, and with that comes the definition of "capped": since it's a soft cap, this means that when a player is close to the cap, training slows down progressively. So the question is when exactly do we count the player as "capped".

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
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155261.111 in reply to 155261.110
Date: 11/28/2010 7:01:01 AM
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Everybody says its a soft cap because everybody says its a soft cap. I would like to read a precise description of what soft cap means to managers who experienced it. (-> diary)
3 weeks for OD is - if not happening at every skill-up - totally normal depending on age, height, trainer level.

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155261.112 in reply to 155261.110
Date: 11/28/2010 9:34:41 AM
Syndicalists' BC
Naismith
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soft cap doesnt necessarily mean training slows down progressively, it's just not an absolute cap where you can't train beyond that. For example, the NBA team salary allowed is a soft cap, it's a precise number over which it is more difficult to spend.

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155261.113 in reply to 155261.111
Date: 11/28/2010 12:10:05 PM
Overall Posts Rated:
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Everybody says its a soft cap because everybody says its a soft cap. I would like to read a precise description of what soft cap means to managers who experienced it. (-> diary)
3 weeks for OD is - if not happening at every skill-up - totally normal depending on age, height, trainer level.
Every says it's a soft cap because BB-Charles said it is a soft cap when the feature was implemented. And because he wrote it down in the rules:
Additionally, each player (active as of the start of season 5) has a potential which will determine the best that player can possibly become. Potential acts as a "soft" cap on ratings, meaning that a player who has trained to his full potential may still improve, but will improve much more slowly than a player who has not yet reached his potential.
So the precise definition of a soft cap is: training slows down progressively at a given point, but never stops completely (hence the term "soft" as opposed to "hard" cap).

And yes, I have experienced it, in case you wondered


Last edited by GM-kozlodoev at 11/28/2010 12:12:41 PM

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
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155261.114 in reply to 155261.113
Date: 11/28/2010 1:34:17 PM
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I am not questioning the fact of its existence. But the strngth of its effect is what intruiges me -and nobody really describes it. When you first notice that skill-ups come slower, how many additional skill-ups are possible? Is it skill dependent?

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155261.115 in reply to 155261.114
Date: 11/28/2010 1:42:38 PM
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I am not questioning the fact of its existence. But the strngth of its effect is what intruiges me -and nobody really describes it. When you first notice that skill-ups come slower, how many additional skill-ups are possible? Is it skill dependent?

You can get as many skill-ups as you wish, provided you're interested in investing the time to train the player. That's why it's a soft cap. The general consensus is that the cap is based on a function based on a combination of skills, similar to the way salary is determined.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
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155261.116 in reply to 155261.115
Date: 11/28/2010 2:07:09 PM
Overall Posts Rated:
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I know all that, and I try not to be sophisticated. We both understand that a soft cap can be implemented in very different ways, which means that the training responsiveness can change very slowly or extremely quickly. further we both understand that depending on the bb position, training doesn't change the salary (eg inside shot is not changing the salary of a small forward until he switches to become a pf).

So, I just wanted to make the point that it is useless to discuss the general concept of a soft cap unless I do not know in what way it was implemented: it simply doesn't help to specify my training strategy.

As it happened to you before: can you describe how the intervals of skill-ups changed? How many skill-ups did you generate after you were first sure that the soft cap effect kicked in?


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155261.118 in reply to 155261.117
Date: 11/28/2010 2:17:30 PM
Overall Posts Rated:
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But I assume that people with systematic training plans are able to say how many additional skill-ups they could achieve once they first noticed reduced training speed. In some German forum discussions folks said it was pretty rapid change of training speed, so therefore the cap would not be so soft.

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If the cap was related to salary, a typical shooting guard would hit hard against the cap if you were training js or range (-> strong salary effect). However, with such an implementation training of ps should still work out fine as most of them have skill levels that generate small salary increments. Did anyone try different training types in capped players?

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