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Suggestions > "Face of the Franchise" Part.II

"Face of the Franchise" Part.II

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From: CrazyEye

This Post:
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162722.12 in reply to 162722.11
Date: 10/30/2010 4:42:23 PM
Overall Posts Rated:
959959
the team capitian isn't usually a star player in basketball(often they are just benchplayers who are liked by their teamates or who a good at organizing things), normally stars are crowned by the public because of good games.

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This Post:
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162722.14 in reply to 162722.1
Date: 10/31/2010 11:53:13 AM
Overall Posts Rated:
192192
I like the idea of team overviews featuring three "most dangerous/popular/etc." players - but these overviews being generated by BB (based on statistically determined value of contribution), to keep owners from gaming the system. Have the fan survey be weighted more strongly towards these players (although constant transfers can still irritate them) - and as a bonus, it gives each team more of an identity and gives star players recognition.

This Post:
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162722.15 in reply to 162722.1
Date: 10/31/2010 11:53:13 AM
Overall Posts Rated:
192192
I like the idea of team overviews featuring three "most dangerous/popular/etc." players - but these overviews should be generated by BB (based on statistically determined value of contribution), to keep owners from gaming the system. Have the fan survey be weighted more strongly towards these players (although constant transfers can still irritate them) - and as a bonus, it gives each team more of an identity and gives star players recognition.

Last edited by RiseandFire at 10/31/2010 11:53:34 AM

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This Post:
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162722.17 in reply to 162722.15
Date: 11/1/2010 3:16:21 AM
Overall Posts Rated:
33
You can even have it as..something like this.


Player A. Has been on the team for 5+ season "fans have grown attached to this player and consider him an asset"(obviously has to be good statistically too)


Player B. ha just joined the team "fans dont really care for this player, and know little about him"

Players you draft for your team can have more added value. Something like

A. "as a fan I followed this guy all through college and love that we drafted him"

But you can also have no penalty for selling/cutting your drafted players aslong as they dont see playing time in any type of game.

Basically this would help with just "flipping" players too. If you flip a lot this wouldnt effect you as much now since the fans werent able to get attached that much, but there is a limit.

This Post:
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162722.18 in reply to 162722.17
Date: 11/1/2010 9:22:20 AM
Overall Posts Rated:
209209
How do you know this isn't already the case?

"Air is beautiful, yet you cannot see it. It's soft, yet you cannot touch it. Air is a little like my brain." - Jean-Claude Van Damme
This Post:
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162722.19 in reply to 162722.18
Date: 11/1/2010 6:53:18 PM
Overall Posts Rated:
33
Because its not. If you do any flips you would see this.

This Post:
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162722.20 in reply to 162722.19
Date: 11/2/2010 9:58:39 AM
Overall Posts Rated:
699699
Here : http://www.buzzerbeater.com/community/rules.aspx?nav=Econ...
Read about the merchandise income.

Standing out players or draftees that turned out good to name a couple of exemples will increase your income (and you'll lose that extra income if you sell them).
It's very similar to what you suggest in your last post and it's already in the game.

I find that people look too closely at the fan survey and go berserk when they have a tiny half ball somewhere, frequently in the "I am familiar with the stars players..." when ultimately only the general "All things considered..." matters and it usually remains stable.
Not all the questions are equally important in the survey, the last two I believe are marginal unless you work overtime on the TL.

This Post:
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162722.21 in reply to 162722.19
Date: 11/2/2010 6:44:54 PM
Overall Posts Rated:
209209
How do you know this isn't already the case?
Because its not. If you do any flips you would see this.

Okay then

"Air is beautiful, yet you cannot see it. It's soft, yet you cannot touch it. Air is a little like my brain." - Jean-Claude Van Damme
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