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Lead Change

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185106.11 in reply to 185106.8
Date: 5/16/2011 8:41:09 PM
Overall Posts Rated:
522522
Yeah it probably wouldn't be implemented for past games, but for future games it would be cool.

I'm not sure yet on other game statistics, although Crazy Eye's suggestion below about a point graph over time would be a good suggestion I think, although would be a little harder to implement.

Perhaps another statistic might be something like Streaks, and this would tell you how many times that particular team scored 10 points in a row without any points being scored by the other team. Does that make sense?

I haven't seen it done anywhere in basketball statistics, but it might be, not sure.
Perhaps the average lead count per quarter?

This Post:
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185106.12 in reply to 185106.9
Date: 5/16/2011 8:42:43 PM
Overall Posts Rated:
522522
It makes it easy to scout how close games were? What? I've never heard this before. Why do you want to know if you had a close game? You've lost or you've won. Would it make any sense whether it was a close game or not? I don't think so.


Well it is a good way to see how you measure up against a team. For example if your team was keeping up with the other team the entire match until you got an unfortunate injury and consequently lost, this lead change idea might let you know that your team was in fact equal with your opponent until the injury.

This Post:
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185106.13 in reply to 185106.10
Date: 5/16/2011 8:44:08 PM
Overall Posts Rated:
522522
I love the idea of a graph showing the points scored over time, and although I think it would be a little harder to implement (though not much harder), it would be a superb feature to have. Perhaps make it a supporter only feature but give everyone a test run of it for 2 weeks to entice people to buy the supporter package?

This Post:
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185106.14 in reply to 185106.13
Date: 5/16/2011 9:01:00 PM
Syndicalists' BC
Naismith
Overall Posts Rated:
303303
I think these are good ideas to keep in mind for the future, but personally I'd prefer if the BBs first focussed on streamlining the games to make sure they ran smoothely and consistently on time. And as I understand it in my very little knowledge of the GE, adding these ideas to the code for the GE will give it more work, and more areas for potential bugs.

This Post:
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185106.15 in reply to 185106.14
Date: 5/16/2011 9:05:03 PM
Overall Posts Rated:
522522
I agree that streamlining the games should be the priority :)