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22162.11 in reply to 22162.10
Date: 4/1/2008 6:02:58 PM
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You have a lot of big men who can be trainees. I would suggest training the C/PF positions. The usual rotation for those positions is 2 weeks of IS, ID, RB, and SB each. So you would do inside shot for two weeks and then move onto inside defense for two weeks.

A good level of stamina I suppose would be "respectable" if you're just starting out. But I have a good number of players that are worse than that.

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22162.12 in reply to 22162.11
Date: 4/1/2008 6:18:59 PM
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Thanks for the quick answer! Since there are 3 games per week how many trainees should I have if I decide to train PF/C? If one needs to play 48 minutes to get whole training effect 6 is maximum, right? Thank you!

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22162.13 in reply to 22162.12
Date: 4/1/2008 6:23:38 PM
Overall Posts Rated:
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you're math would be correct on that one. 6 trainees is the most a C/PF trainer can take on. Usually, starting out that would be a bit too much. 4 is a good amount to start out with. Then once those players get better it will become easier to rotate other trainees in. Keep in mind that it isn't important that you win scrimmages. That is where your worst players who need training get their minutes.

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22162.14 in reply to 22162.10
Date: 4/1/2008 7:01:27 PM
Overall Posts Rated:
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Stamina is hard since you probably have wide variation in stamina, so you may have to decide whether to not do skill training in order that a few players with low stamina catch up, while it may be wasted on other players.

It is sometimes hard to get enough minutes for training players who have low stamina, because the coach will keep taking them out of games. And it may hurt your overall performance, since starters who have lower stamina may play worse, or be subbed by players who aren't as good. There are a couple of weeks per season where there are only two games, so these might be better for stamina training. Also at the start of the season there are cup games, so you might want to use your best players more (to win) and won't be able to get training minutes for a lot of players.

You can always change your training up until the update on Friday, so if your minutes aren't working out - and they won't always - you can switch that week.

Starting out, I'd want everyone up to at least inept stamina, and then gauge whether some of your starters could use some more - and then do stamina training from time to time.

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22162.15 in reply to 22162.12
Date: 4/1/2008 7:12:12 PM
Overall Posts Rated:
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With 3 games per week, the maximum is 6 players (if you are training PF/C). But that requires perfect distribution. You have two league games per week. If your best PF and C are only playing 48 minutes it could end up losing more league games. If a player ends up short of 48 minutes, he doesn't get full training. It really isn't known how much the penalty is, but it likely to be be greater than proportional. So a player who plays 40 minutes will likely get less than 40/48 of the full amount of training. You probably don't want your best prospects to end up short.

It is pretty easy to train 4 players, with backups that won't embarass you in league games. But you might decide it is too high of a salary for a 3rd string C who only plays in scrimmages. So if you are training PF/C you might use younger SF or SG as the 5th and 6th trainee, letting them get any leftover minutes. You could switch based on the skill. Everybody can use rebounding, IS and ID will be more beneficial to forwards.

From: Jward

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22162.16 in reply to 22162.15
Date: 4/1/2008 9:49:20 PM
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Thank you all for the inputs.

How about game shape? It says in the rules that if the players play too much, it will drop. However, what is the max. that I can play a player in total minutes but not get that penalty? Moreover, does too much playing also affect stamina?

Btw, it is really hard for me to afford trainees right now. I guess my 18 yr old C is better. I have some good C/PF players aged around 24. Are they too old to train? Of course at this moment I am training them but should I stick with them or use my 300K cash to buy younger ones. I am trying to sell some players so we will see.

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22162.17 in reply to 22162.16
Date: 4/1/2008 9:52:39 PM
Overall Posts Rated:
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you want to keep the minutes in the range of 24-90...if they go higher or lower the game shape will probably drop.

18-19 year olds are the best ages for trainees, but players train just fine up to around 22-24 range.

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22162.18 in reply to 22162.17
Date: 4/1/2008 9:57:02 PM
Overall Posts Rated:
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So a related question with that. If in my scrimmage game I force the coach to use the depth chart, I wonder how long the coach would stick to the starters. I am asking trying to use other guys who didnt take enough minutes above 48 minutes level. :)

From: jimrtex

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22162.19 in reply to 22162.16
Date: 4/1/2008 10:18:37 PM
Overall Posts Rated:
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Games shape is supposed to drop beyond about 90 and below 40 or so, but not too much outside those limits. You'll be OK as long as it doesn't happen on a regular basis week after week.

Where you will see the biggest drop in game shape is if a player is injured for a few weeks and doesn't get any PT. Though it might not drop much as 36 minutes, it won't recover very quickly either.

About of time played has no effect on stamina, at least on a weekly basis. If a player has low stamina the more minutes he plays in a game, the worse he will perform as he goes on.

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22162.20 in reply to 22162.18
Date: 4/1/2008 10:27:53 PM
Overall Posts Rated:
44
there are different settings for the depth chart that you can choose from. but if your players get tired then the coach will put other players in the game. the coach doesn't really take into consideration that you want players to play 48 minutes across the boards. the way that i would do it would tell the coach to strictly select from the depth chart. then only have one player as an option for a certain position. so if player A is the only option for starter, backup, and reserve then the coach can only choose him and he will get a full 48 minutes. that's at least what i would do if my back was to a wall. but if you pay attention enough then your starters will be able to play for both real games and your other players can start in the scrimmages to make up time.