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Bugs, bugs, bugs > Blowout Rotation Issues

Blowout Rotation Issues

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22587.11 in reply to 22587.10
Date: 4/3/2008 7:47:54 PM
Overall Posts Rated:
3737
Dammit, there's a thread somewhere from back around Christmas where BB-Charles (I think... maybe it was you, though?) and I had a productive discussion on this topic, and where there was even agreement to try to change a few things, although I'm not sure if anything came of it.

I can't find it... if you have any super BB-tools to find that thread, it might be helpful to this discussion.

This Post:
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22587.12 in reply to 22587.10
Date: 4/3/2008 8:04:23 PM
Overall Posts Rated:
225225
I am basically just tossing stuff out there, and some of it might hopefully be useful.

I agree with most of what you say, but do have in mind that in a blowout you are effectively playing a quarter with just 7 guys. It takes very little to get to the point where the coach starts doing funny stuff, so essentially the reserve assignment becomes moot.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
From: Emilio
This Post:
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22587.13 in reply to 22587.10
Date: 4/4/2008 7:55:48 PM
Overall Posts Rated:
329329
It is really a great job what has been done to the game engine so far. Of course, it is not perfect, but I think it is already quite realistic.

In my opinion, changes should be directed only to make the game closer to real basket and not to solve the managers problems. It is the manager who should adapt his/her decitions to the game and not the opposite. The amount of minutes only exists because of the BB training mode. Nothing to do with real basketball, so I don´t think making it easier should be a priority. Unrealistic line-ups like having only one player for one position are not supposed to lead to logic results.

¡Me aburro! (Homer Simpson)