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234443.11 in reply to 234443.10
Date: 1/10/2013 4:44:51 PM
Overall Posts Rated:
498498
Just for reference, a person trying to create a NT or U21 level player will go for a level 4 or 5 trainer. So I agree that lvl 3-4 would suffice for where you're at now.

And I'll just second that it's probably worth replacing the second trainee you mentioned, due to his height and low starting skills. You can find better prospects for cheap right now on the TL. I suggest you find one.

Beyond that, I created a Training Simulator (229484.1) with data from the BB-Training Project (203921.1) which may be helpful for you in experimenting with what to train. And the Training project will help you see how much you get out of each training.

Join the official USA offsite forum for helper tools, camaraderie and advice! (http://s3.zetaboards.com/BuzzerBeater_USA_NT/index/) – Builder of the Training Simulator: (229484.1) – Former host of the Golden Clam Invitational (http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
This Post:
00
234443.14 in reply to 234443.13
Date: 1/10/2013 9:47:49 PM
Overall Posts Rated:
7878
#1 doesn't seem like much of a question.

#2: The way i view a trainer is that it's basically how fast do you need a guy. I have no math to prove this, but i'd guess the difference between nearing cap on MVP players is going to be almost a season sooner by the time you are done between a level 1 trainer and a level 6 trainer. This is over the course of 5-6 seasons. many have outlined that getting a high salaried level 5 or 6 trainer isn't worth it already. i've stated my opinion that on an MVP talent level 4 is probably a good idea. On guys who are capped sooner, say All-star or Star level, i think level 3 is slightly better.

#3: Dont worry about a higher level trainer man. seriously, waste of money to get a lvl 6. ID doesn't cost much on a perimeter player, would cost a lot more on a big trainee.

This Post:
00
234443.15 in reply to 234443.13
Date: 1/10/2013 10:00:45 PM
Overall Posts Rated:
112112
My question is, what level does a trainer need to be to develop an MVP player to him maximum salary? Level 6 are about 70k per week(the ones that aren't sold for high prices initially). I don't mind paying that, TV contract is close to 100k anyway.


You can easily cap an MVP with an atrocious (level 1) trainer. The question is, how many extra skills can you get. Each level in trainer will equal a bit less than one extra pop in his first two seasons, decreasing after at the same rate training slows. That's a tiny difference for the cost and you need to really know what you are doing to make up for it (most people don't).

70k per week over a season is about a million dollars. Basically if you went with a level 6 trainer you would be paying triple the worth of this player for just one or two extra pops.

A better thing to do with the money if you don't care about winning this season is buying a better second trainee and investing even more on arena (can't invest too much at this stage for you).

This Post:
11
234443.17 in reply to 234443.16
Date: 1/12/2013 3:29:47 PM
Overall Posts Rated:
498498
Whether or not you should invest in the draft totally depends on where you think you will be in draft order.

I think you ought to spend on scouting. Right now you would have the third pick in the draft, which means it's worth it to invest in the draft (to my mind).

But you want to spend your points wisely:

1) Do the "Scouting Combine" first. Once you know the age/height of every player, you can weed out players that aren't a good height for your training plans, as well as the 19yo's (if you're looking to build a U21/NT-type player). Then instead of trying to interview all 48 players, you can focus on getting information about the 4-10 players that fit your plans.

2) If you have 5+ players with 1-2 gray balls that you're interested in, you can do the "Group Demonstration."

3) Then only scout the 4-10 players you're interested in.

4) If you're still interested after scouting once, interview them.

Afterward, you'll have spent 30-40 scouting points which (if you buy them 2/week) is $150k-$200k. And you'll at least be able to sell your draftees for that much. And you have a good chance of getting someone you actually want to train, which will help sell tickets down the road.


Join the official USA offsite forum for helper tools, camaraderie and advice! (http://s3.zetaboards.com/BuzzerBeater_USA_NT/index/) – Builder of the Training Simulator: (229484.1) – Former host of the Golden Clam Invitational (http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
This Post:
00
234443.18 in reply to 234443.16
Date: 1/12/2013 3:46:26 PM
Overall Posts Rated:
7878
I can think of maybe 20-25 teams in total that would ever want to spend for a level 6 trainer. Clearly you wouldn't have been one of them.

I like to get a point into scouting even when i'm not looking for a draftee short term. the 5k or 10k are roughly the same price point per point received. They also roll over, so you can save over two seasons and scout the third season with all of those points. Once you've got a good arena going, i think 1 or 2 points per week may have some value at a given point down the road.

you're country is on the small side in terms of users. The 2nd trainee doesn't have to be as good as your current guy, just find guys with similar holes from whichever country. Given that your current trainee will need help in PA, OnevOne, and ID, you should find a player who has similar problems, but has respectable talent in OD, and has mediocre-ish talent in HA, JS, and JR. As long as that potential is a 7 roughly, you'll have a good secondary guy down the road.

Last edited by FuriousSK at 1/12/2013 3:46:54 PM

This Post:
00
234443.19 in reply to 234443.18
Date: 1/17/2013 12:15:36 AM
Overall Posts Rated:
532532
I really don't think that it's simply a case of stating that a L5/6/7 is a "waste of money", nor asserting that someone is foolish for buying one. Because regardless of diminishing returns, it still remains a fact that a Level 5 trainer is better than a Level 4, and so on... stating the obvious I guess, but some people seem to be putting out a blanket statement that "more than a level 4 is not worth it". Not a fact.

The key here is: is it financially viable for your team?
For me, absolutely. I have a L6 trainer - have had for quite a while. For me, that's a reasonable cost. There are others in the JBBL who swear by L7. And if I could afford it, then I'd probably get one too.
For my trainees (my two key guys I am training for *my* team, not to sell), I want to get them to the point I envisage. For me: a L4 or even L5 trainer may well "not be worth it".

There is no spoon.

http://with-malice.com/ - The half-crazed ramblings of a Lakers fanatic in Japan
This Post:
00
234443.20 in reply to 234443.19
Date: 1/17/2013 1:34:10 PM
Overall Posts Rated:
7878
There are a handful of teams who need to make a guy as good as possible in the shortest amount of time. For those people, and that includes me as i have a level 5 myself, it is completely worth it to get that extra distance out of their development immediately so that they may be fully completed with training within 4.5 seasons instead of 5.33 seasons.

For any american D.V team to have one would be pretty foolish in my view. The chances that they will be capable of understanding development immediately, the chances that they will be able to follow W_alloy and promote up the divisions quickly is also extremely unlikely.

If you are new and don't know much about the game yet, then buying a trainer level 5 or great is foolish. If you completely understand training and require a better player faster and have the money to make it an intelligent move, then you know enough about the game for it to no longer be foolish. That would be my statement on the levels of training on their own.

From: w_alloy

This Post:
00
234443.21 in reply to 234443.19
Date: 1/17/2013 4:24:32 PM
Overall Posts Rated:
112112
I really don't think that it's simply a case of stating that a L5/6/7 is a "waste of money", nor asserting that someone is foolish for buying one. Because regardless of diminishing returns, it still remains a fact that a Level 5 trainer is better than a Level 4, and so on... stating the obvious I guess, but some people seem to be putting out a blanket statement that "more than a level 4 is not worth it". Not a fact.


There is enough data on the affects of higher level trainers that one can objectively state with a high degree of certainty whether or not a higher level trainer is worth it in a given situation. If analysis says it's close there is some wiggle room but in most cases the analysis does not say it is close.

The key here is: is it financially viable for your team?
For me, absolutely. I have a L6 trainer - have had for quite a while. For me, that's a reasonable cost. There are others in the JBBL who swear by L7. And if I could afford it, then I'd probably get one too.
For my trainees (my two key guys I am training for *my* team, not to sell), I want to get them to the point I envisage. For me: a L4 or even L5 trainer may well "not be worth it".


Firstly, I think you will agree that teams in top leagues have a very different set of circumstances than most teams looking for help on these boards, circumstances which are extremely important when picking out a trainer.

Secondly, how do you know that a level 6 trainer is worth it for you? One needs to perform analysis examining marginal cost and marginal benefit to be able to speak with any certainty on the matter. Analysis using dollar values still apply to trainees that are being kept because of opportunity cost, although some small adjustments may need to be made (merch bonus for home brews, transfer fees, etc). The exception is when a user has a strong subjective preference to just train their own player to be as good as possible regardless of cost, which many people seem to have. But such subjective preferences can be used to justify absolutely anything and thus fall outside the bounds of a strategy discussion.

Going from a level 5 to level 6 trainer costs maybe 30k/week? (rough estimate). So that's about 400k per season. The benefit is around 4%, which means one extra pop for every 25 you are getting. If you get 25 pops in a season, that means you are paying 400k per extra pop. Even if you were getting 50 pops in a season the average extra pop would have to be worth 200k to you for this to be a good deal. This would only be true if you were adding 10 million in value each season via training. 200k * 50 = 400k *25 = 10 million.

Last edited by w_alloy at 1/17/2013 4:36:12 PM

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