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Nbrs are falling - Buzzerbeater whats wrong & how can it be fixed?

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This Post:
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251069.11 in reply to 251069.10
Date: 11/27/2013 3:55:47 AM
Overall Posts Rated:
536536
You might be interested in reading this message by BB-Mark a month ago, as well as the rest of the thread where it is written:
(http://www.buzzerbeater.com/community/forum/read.aspx?thr...)


In some ways I believe that the game has got better, but such a rapid fall off in numbers is really really scary.

Will the game live long enough, to be totally dominated by my trainees?

This Post:
22
251069.13 in reply to 251069.12
Date: 11/27/2013 5:02:52 AM
Neverwinter
CGBBL
Overall Posts Rated:
621621
I actually like the market as it is. If there was no high salaried garbage players, BB would just go back through time. People would start training high salaried garbage players.

@Australian guy: Your son wants a chew and spit game, I don't want BB to become one. I like this game, because I plan to play it for a long time.

The best suggestion I can come up with is:
Try to attract more supporters, without making this a pay-to-win game. More money for developing, better gameplay. I guess we'll be able to hire someone to make those smartphone apps, make new skin and whatever.

The best idea I can come up with now:
Make supporters able to create a second team, in another country.

This Post:
00
251069.14 in reply to 251069.13
Date: 11/27/2013 6:00:19 AM
Overall Posts Rated:
536536
@Australian guy: Your son wants a chew and spit game, I don't want BB to become one. I like this game, because I plan to play it for a long time.


Hey Mickeyster I think its you who he is referring to as Australian guy.


Back to the topic

Is it just the decline in the number of new Managers entering the game that is causing the decline?

or

Is the "churn rate" of experienced Managers, who drop out of the game, different to what it has been in the past?

Has any research been done of why Managers leave the game and typically who is the type of Manager most likely to leave the game?




Last edited by Sid Vicious at 11/27/2013 6:01:22 AM

This Post:
00
251069.15 in reply to 251069.14
Date: 11/27/2013 6:35:02 AM
Neverwinter
CGBBL
Overall Posts Rated:
621621
Sorry, I didn't notice there were two Australian guys posting. I was referring to Mickeyster

Good point, BBs should analyze what kind of teams are going inactive, if it's experienced managers, maybe the second team idea would help? Give them a new challenge, and get money for developing.

This Post:
22
251069.16 in reply to 251069.14
Date: 11/27/2013 6:48:41 AM
Overall Posts Rated:
214214
My 2 cents:

1) proper tactics have been lacking from the game for a looooooong time and that has made the actual games boring. The tactics side of things for the past few seasons has essentially just been "Can my Look Inside beat their Look Inside?".
I'm not sure why this has taken quite so long to address but we finally have something with the game tactics predictor so hopefully that will put some life back in to the gameplay again.

2) Too many benefits from tanking. Not enough is being done to combat tanking i don't think and even the soft cap that has been introduced is still far too low. If you're tanking, the main benefit should be an awesome new trainee or two, not millions of dollars that then gives you an unfair advantage over the teams that have been actually playing the game for seasons on end, putting together the perfect team, training players etc etc

I think most issues are identified by the vast majority of players reasonably quickly but then it can take multiple seasons before they are addressed and often when there is a change, it's so minor that it barely effects anything anyway until a more major change is introduced.
When you're looking at sometimes a year or two of broken gameplay, it's hard to stay motivated to keep playing.

From: m0nkey

This Post:
44
251069.17 in reply to 251069.16
Date: 11/27/2013 8:30:13 AM
Overall Posts Rated:
541541
In my opinion a big reason why BB does not generate more users and loses some of the existing user base is its terrible support of mobile devices. Today´s kids use their mobile phones 24/7. They communicate with the phone, they are online with it and most importantly they play games on them.

Last weekend I was on vacation and I experienced firsthand that BB on a mobile device is a big pain in the ass. The menu is not user friendly and when I finally finished in the “set lineup” section I could not change the lineup...we do not have 1998 anymore were you had to play diablo 2 with a ping greater than 1000 because there was no alternative. Nowadays there are too many good free games out there to have such basic flaws IMHO.

From the perspective of a businessman I see great potential in offering a basketball manager app. Especially when it comes to BB. The game has some flaws but in the end it is the best basketball managing game available. Having the best of its kind and not using its full potential is simply a waste of time. And I do not mean my time.

I read somewhere that the makers of BB do not know how to do a app…I also heard they are from Boston…hence go to the MIT, look for a white pimpled guy with big glasses and let him do it. You guys have your game available in the app store with thousands of new potential users and the white pimpled guy with big glasses has one more thing to write about in his flawless CV. Problem solved. ;)

I also agree with DireWolf about the tactics and tanking. Could not have said it better.

Last edited by m0nkey at 11/27/2013 8:31:40 AM

This Post:
00
251069.18 in reply to 251069.17
Date: 11/27/2013 2:06:09 PM
Overall Posts Rated:
419419
Step 1: Make a BB playable on Facebook
Step 2: ???
Step 3: Profit

This Post:
33
251069.20 in reply to 251069.11
Date: 11/27/2013 2:51:45 PM
Overall Posts Rated:
129129
I think the biggest issue with the game isn't lack of players.

Its the time it takes to create a successful team. Seasons are too long. If they condensed the weeks to 4 days to capture all the games it would practically reduce a season to 8 weeks.

This would result in faster training sessions, faster economic buildup and less wait and see conditions.

Take my team for instance. I started in Div 5. It took me 1 real year to advance to the middle pack of Div 3 where most of the teams are active. I also consider my rise to Div 3 pretty quick.

My best trainee who I drafted is still not as good as my regular starters. Basically I have devoted a year to training him and he still isn't that important to my team. Also I have to somewhat weigh training with trying to win a title. So I have to balance that as a factor too which slows my progress down.

It will take another 4 months before I will likely reach Div II where I suspect the level of play is equal to how well I play. It could take 7 months if I am unlucky and a tanker team ravages my league.

Life tends to move faster than this game. Its hard for me to stay engaged in a game several years before I see the full potential of it which is somewhat depressing.

Its annoying to wait 14 weeks at a time to decide what to do with a team. Moving to 4 day weeks would speed up the process and with the reduced userbase it would probably not be that detrimental to the server.

We have to consider that we are competing against games that are more real-time and require much more attention.

An alternative would be to reduce the season to 10 weeks and remove the inter-league play. Also speed up training speed to coincide with that change. That may be simpler without changing the game to a semi-weekly format.

Anyway that's my 2 cents.

Last edited by lawrenman at 11/27/2013 2:58:06 PM

This Post:
00
251069.21 in reply to 251069.15
Date: 11/27/2013 3:49:56 PM
Overall Posts Rated:
536536
Good point, BBs should analyze what kind of teams are going inactive, if it's experienced managers, maybe the second team idea would help? Give them a new challenge, and get money for developing.


Be hard to believe that this capability doesnt already exist.

With regards to quality improvement, data gathering could be automated both in collection and how it is compiled to be analysed

Companies like Survey Monkey provide services which cost nothing.

Periodically a sample of a specific demographic of Managers could be sent BBmails or emails with a link to an online survey.
i.e. Break Managers down into categories of how long they have been playing the game or even on Division level that they play

Inactive Managers could be sent an email either after they have gone bot or even a week before they are due to go bot.


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