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Season 38

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From: BPI

This Post:
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285586.11 in reply to 285586.8
Date: 4/5/2017 10:21:47 AM
Overall Posts Rated:
2828
RE: Staff

Honestly, I've not had any success at all doing single-position training. I once had a superior trainer that I was paying $70K a week for with an MVP caliber prospect, and for 3 months I got 2 bumps doing single position training by the book. Complete and total waste of time, resources and energy. I could have gotten close to 70 bumps on my entire roster with a minimal trainer doing 2 or 3 position training using things like 1on1, FT, and rebounding.

It's rare I even try single-position training, unless I have been training say ID for a number of weeks and I suspect a couple of my bigs are close to a bump. But as I start re-investing in stronger trainers, I'll start being more selective in who, what and how many I train at various times.

From: All2Fresh

To: BPI
This Post:
00
285586.12 in reply to 285586.10
Date: 4/5/2017 3:08:36 PM
Overall Posts Rated:
55
Not going to lie, I didn't look at the amount of effort given before you told me that XD. Yeah I was also going to ask for help about training as well. I'm mostly training 2 or 3 people to be the stars of my team in the ongoing future and I have my point guard there to keep the team from getting demoted. They are 3 players but unfortunately I start all 3 of them at the shooting guard through power forward so it is a bit hard for me to train them well while maintaining their gameshape

http://www.buzzerbeater.com/player/39949669/overview.aspx

http://www.buzzerbeater.com/player/38355840/overview.aspx

http://www.buzzerbeater.com/player/39949659/overview.aspx

For reference on who I'm talking about. I can give skills if it would help

This Post:
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285586.13 in reply to 285586.12
Date: 4/5/2017 3:23:38 PM
Overall Posts Rated:
1818
I'm a sucker for balanced players. I train whatever skill is lower among my trainees (unless I'm desperate for defense or passing) and I see more pops that way until their skills are balanced and news pops are slow. I've usually had at least one player who gets a skill pop in a single category every time I train that skill. Like when I had Don Bearden, every 1v1 his driving would pop and it was 3 or 4 skill levels above the other skills by the time I sold him.
I noticed that 1v1 gets the most pops. Even though it focuses on driving and handling it still trains all of the position's primary skills. If I did a week of jump shot and had 0 pops I could do 1v1 next and get some JS pops. I do 1v1 about once every two or three weeks for this reason. I've even had some free throw pops doing 1v1 lol.

Last edited by Penumbra at 4/5/2017 3:27:49 PM

This Post:
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285586.14 in reply to 285586.13
Date: 4/5/2017 3:33:17 PM
Overall Posts Rated:
55
Currently I'm doing 1 v 1's for Wingmen so hopefully I will see some good pops for them :)

This Post:
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285586.15 in reply to 285586.13
Date: 4/5/2017 3:35:13 PM
Overall Posts Rated:
55
Once I get my forwards to where I want them to be I'm going to start working on bigmen aka 3-4 seasons down the road. Hopefully I can throw them in 1v1 and see if it works for them as well XD. Thanks for the advice

This Post:
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285586.16 in reply to 285586.15
Date: 4/6/2017 2:03:35 AM
Overall Posts Rated:
1818
I often scout players on the market to see what training trends their managers are using. You can actually make money by purchasing low priced players with fair skills then training them in 1v1 for a few weeks and selling them for a better price. Managers who train inside guys often look for players with decent handling/driving (very important for SF/PF).
Some people even buy players and boost their free throw then sell them, but there isn't as much money there. And it all relies on what people are looking for in trainees.
I am training outside players (PG or rounded SG) and I always look for players with Respectable inside D and above average rebounding/inside scoring but you don't always get what you want so I have settled for less.

Last edited by Penumbra at 4/6/2017 2:06:47 AM

From: BPI

This Post:
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285586.17 in reply to 285586.16
Date: 4/6/2017 11:05:00 AM
Overall Posts Rated:
2828
Right, I'm admittedly probably not a great trainer. But I want to build a solid team, which this game tends to work against. It's more advantageous to have stronger select skills than balance. But I believe they have done a better job of making the draftees better balanced to start, so it's easier to spend more time training some of those select skills.

I don't mind carrying extra salary with certain guys because I know someone will eventually buy them for decent amounts. Chavis is probably my least balanced experienced player, but he's a triple-double machine when he plays the full 48. I've tried selling him a few times at moderate prices, but no takers as of yet.

I spent the entire last offseason training FT only. The best part about FT is you can get other shooting bumps.

This Post:
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285586.18 in reply to 285586.17
Date: 4/6/2017 7:37:15 PM
Overall Posts Rated:
55
Would you heavily invest in making the stadium bigger or put it back into getting players for cheap on the market and making them good/selling them back out? Right now my stadium is at 23k capacity but I get only half or below going because my team has been in the rough patch for a few seasons

This Post:
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285586.19 in reply to 285586.18
Date: 4/6/2017 11:56:33 PM
Overall Posts Rated:
1818
It looks like you have a decent sized arena. You should start focusing on winning some games. Look at your fan survey. I am pretty sure it dictates a lot of your attendance. Try to focus on winning TV games and games against your rival. These give good boosts as more fans will attend those games than average.
I am not trying to churn out players like some managers (as in training a player for 1 season or less and selling immediately). I typically hang on to players until they reach 23/24 or I can't afford their salary. If I find some good priced trainees on the market (I look at the market about once per week) I will buy them and then choose a player to sell for profit. Sometimes I don't make much which is why it's rewarding to keep my eyes in the market. Buying a player for <100k and selling him for 400k+ feels a lot better than buying 300k and selling for 400k.

Last edited by Penumbra at 4/6/2017 11:59:41 PM

This Post:
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285586.20 in reply to 285586.19
Date: 4/7/2017 4:48:11 AM
Overall Posts Rated:
55
Yeahhhh I need some work in the winning area XD. I'm on pace to do better than I did last season so that seems good. Plus according to the fan survey the fans are at 3 1/2 stars with how happy they are about the current season

From: BPI

This Post:
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285586.21 in reply to 285586.20
Date: 4/7/2017 8:26:25 AM
Overall Posts Rated:
2828
Road games are more important too. You get the home game gate. If you win the road game immediately before, your attendance will be significantly higher than following a loss.

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