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Stamina and training

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This Post:
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308847.12 in reply to 308847.11
Date: 3/28/2021 5:22:53 AM
Overall Posts Rated:
202202
I wasn't even talking about the fouls of my player. I don't mind that. That one is on me. I am talking only about stamina. I am conceerned that players won't be able to play 48+ minutes a game if they don't have stamina at least, I don't know, 9. The BB should give as a chance to train it without giving training sessions.

This Post:
00
308847.14 in reply to 308847.13
Date: 3/28/2021 6:28:08 AM
Overall Posts Rated:
202202
Ok, I probably didn't read the news in 52nd season. But you are still missing my point: stamina shouldn't be bind with training and the BB should go more in search of a solution like they did for FT.

Moreover we have seen clearly yesterday that this change doesn't prevent a player to stay 48 minutes on the field.


It is a small sample. BB also said that they will implement stamina effect even more next season. What will that bring?

Regards

This Post:
11
308847.15 in reply to 308847.14
Date: 3/28/2021 7:22:00 AM
Overall Posts Rated:
305305
stamina shouldn't be bind with training and the BB should go more in search of a solution like they did for FT.
I guess you have never played in a basketball team. Stamina is trained during the preseason, before every season.
And the FT skill has been ruined by Marin, like so many other things. It is still nonsense (JS=1, FT=20 possible), and now almost every veteran player has his FT skyrocketed and no longer makes a difference. Nonsense. Don't use that as an example, please.

Now, I have an IMPORTANT QUESTION:
I see that players with high stamina barely rest a few minutes (they play around 44 minutes), even when they have a backup only for his position (I think this is another screw up by Marin).
But now it seems that this will make their performance worse.
So, what can we do to get our high stamina player rested during a game? It seems that there is nothing we can do...

From: ned

To: ned
This Post:
11
308847.16 in reply to 308847.1
Date: 3/30/2021 2:12:22 PM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
ok, still no sure about the impact of the new changes in stamina, feedbacks are welcome.

I had an idea and is to relate the decresing of efficency to the minutes play PLUS to the age of our players.
A young player can be play 48 minutes, a 30 yo player can't do the same. Roster with 5 players for sure has old players, they will be penalized instead who wants to train can continue to do that.

Now the question is if it could be possible, it seems hard to fix/have a decent viewer so maybe is too optimistic but let me know your thoughts about this suggestion, thanks

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
From: Mike
This Post:
00
308847.17 in reply to 308847.16
Date: 3/30/2021 2:22:47 PM
IceStar
II.2
Overall Posts Rated:
614614
Second Team:
AlpenFlash Dunk Crew
Or it would be an option to consider if the player who played 48 min during the week also gets training at the same time. If the player has received unipositional training, he does not lose any stamina as before. If the player has received duopositional training, then he loses only 50% of the current stamina loss, etc...

That would just be an idea that could be examined more closely.

This Post:
00
308847.18 in reply to 308847.15
Date: 3/30/2021 3:13:06 PM
white snake
II.1
Overall Posts Rated:
72437243
Second Team:
Black Forest Boars
Now, I have an IMPORTANT QUESTION:
I see that players with high stamina barely rest a few minutes (they play around 44 minutes), even when they have a backup only for his position (I think this is another screw up by Marin).
But now it seems that this will make their performance worse.
So, what can we do to get our high stamina player rested during a game? It seems that there is nothing we can do...

It has something to do with the ingame rating. I don't know, do you know the old LCD?
You could set a blank line up, set "let coach decide" and play the whole time with the best possible roster. According to your skills, offense, defense, stamina every player has some kind of ingame rating. In the old LCD, the best five players played on their positions. As soon as the clock stopped, the line up was changed and set up according to this ingame rating. It was a nonstop imprivement of your line up during the game.
Now take two players, Player A and B.
Player A has high stamina and Player B low. Player B has also worser skills than Player A and is his back up. With this, the high stamina prevents Player A from beeing subbed out. Player B will stay almost the whole time at the bench.

Sometimes you see the opposite, if you have a younf trainee with stamina 1. He should play 48 minutes but gets only 44 or 46, because at the end of the game, he is so bad that the engine takes him out.

So to answer your question: you need back ups with better skills and/or high stamina.

This Post:
00
308847.19 in reply to 308847.18
Date: 3/30/2021 3:57:22 PM
Overall Posts Rated:
305305
It that were the case, then it wouldn't be any problem. The starter stays on the floor while his performance is expected to be better compared to the substitute? no problem.

But look at these two games. They are scrimmages, and I needed to make starters to play some minutes, maybe 10-15 minutes, but they played less than that. Obviously, substitutes are much better than starters.

(114310871) L.Ci only six minutes
(114276989) D.Ferrari only 3 minutes, including overtime, and because Enq was fouled out!!!

I think that this happens since last season and because Marin did a bad bugged adjustment for the stamina thing. But of course I don't know the code so I am not sure.

This Post:
11
308847.20 in reply to 308847.11
Date: 4/2/2021 2:30:55 AM
Team Payabang
III.8
Overall Posts Rated:
217217
How about applying a Bell's Theorem effect bassed on the Players Aggression... please note that I am not that familiar with the Bell's Theorem... I just want to give the Idea based on what my perception is.. and here it is:

Verry Aggressive Players in really life are highly motivated over their passion and to put effect in-game... that they could store more energy to give compare others with the same Stamina range... especially if he is not Injury Prone...

ANd theres the other side of the Spectrum which is the Very Passive Players... that they are very good at Managing their Energy very well... Probably they choose when to do their action according to the situation to their EXP...

BB can make those players' attributes for Game Shape Calculations too...

that PLayers that are at the end of the spectrum could manage their GS well than the others on the middle of the spectrum...

and PLayers that played very High minutes on their Developing years should increase their GS drop Resistance on their Prime and or make it natural for them to improve STA over time (Just like EXP does)...

Players that are not used to play high minutes from their Developing Years that have been forced to play High minutes in their Prime should not have that High GS drop resistance and should have a slight disadvantage against players described above...

and other situations the BB would see fit...

(https://i.stack.imgur.com/Baia6.png)

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