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Suggestions > New Merchandise Income[Official Thread]

New Merchandise Income[Official Thread]

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This Post:
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315010.11 in reply to 315010.1
Date: 6/12/2022 12:10:31 PM
QQguest
II.3
Overall Posts Rated:
272272
In my opinion, the difference between higher salary and lower salary is too much. For example, 200k is 4 times greater than 50k. The former is 30k bonus, but the latter is only 7.5k bonus. It is too little.
How about using this kind of formula:
Let x be the salary of their top salary player.
Bonus = a*x^b+c, where 0 < b < 1 ?

For example, Bonus = 67*x^0.5
67*200k^0.5 = 29963
67*50k^0.5 = 14982

Last edited by little Guest at 6/13/2022 4:39:54 AM

This Post:
00
315010.13 in reply to 315010.11
Date: 6/12/2022 2:11:24 PM
Stars Team
Ligat Ha'al
Overall Posts Rated:
1717
Second Team:
Stars Team II
Higher salaries and latest requirement for extended roster generate wide team with average players.
The superstars with high salary that went through huge training investments worth nothing these days. Bonus that motivate keeping such players specifically is critical.
Using your formula i would put b = 2 to properly address that.


This Post:
00
315010.15 in reply to 315010.8
Date: 6/12/2022 4:37:07 PM
Wuhan Wastrels
II.4
Overall Posts Rated:
4545
If you're simply asking us, would we like more revenue then yes.

Thanks,

This Post:
1010
315010.17 in reply to 315010.16
Date: 6/12/2022 5:25:30 PM
BC Vitosha Sofia
A Grupa
Overall Posts Rated:
816816
Second Team:
Sofia Alpha Dogz
Yes, you should bring more money into the game in order to balance out the increased median salaries and restore value in training.

Yes, you should do part of it via merchandising. The current idea seems legit but the percentage needs to be higher imho. Around 20-25% at least. You could think about binding it to the next paid player if the aim is to have superstars dispersed more evenly. The higher the difference - the bigger the bonus.

And yes - you probably should bring a bit more money into the game via the TV contract as well. But definitely you should also increase the salary floors (%) in all divisions. This will achieve two goals at the same time:

1) Will make tanking much less efficient. Competitive teams won't feel it at all.
2) Will virtually give a bit more money to teams in lower divisions (the salary floor is a percentage of TV money - the higher the league level, the bigger the %)

BBB: 2 (S37 S38); Top tier: 7 (S35 S36 S37 S38 S39 S41 S63); Cup: 9 (S25 S35 S36 S37 S38 S39 S40 S41 S61)
From: Moresbi

This Post:
00
315010.19 in reply to 315010.17
Date: 6/13/2022 2:01:24 AM
Overall Posts Rated:
9595
You could think about binding it to the next paid player if the aim is to have superstars dispersed more evenly.


If it helps, it could even have a fixed % over the average of top 2/3 players, as needed I suppose.

And yes - you probably should bring a bit more money into the game via the TV contract as well. But definitely you should also increase the salary floors (%) in all divisions. This will achieve two goals at the same time:

1) Will make tanking much less efficient. Competitive teams won't feel it at all.
2) Will virtually give a bit more money to teams in lower divisions (the salary floor is a percentage of TV money - the higher the league level, the bigger the %)


I think this is part of the "other" possible changes/means of extra revenue.
Not sure if the "team consolidation" won't do something there already, at least at the lower divisions.
Sounds promissing though I'm sure it's something that has to be tinkered with carefully in order to keep things "balanced", especially with such diversity between countries.

This Post:
22
315010.20 in reply to 315010.1
Date: 6/13/2022 4:42:48 AM
KS Goldena
PLK
Overall Posts Rated:
40734073
Second Team:
KS Golden Grizzlies
IMHO merchandising profits should be more depending on player's recognizability in BB world (successes in international competitions, NT games in big turnaments), not from salaries and even not from TSP (smart build could give more than TSP). If it's possible every player should has his own success history (B3 games, NT games, Cup/ League finals etc.). Each success should have its importance and accordingly influence on hight of merchandising (B3 champ, WC champ the most?). The successes of the last season should count the most, and less and less of the next ones.

What I mostly mean: If you build (you know how) a team with low salaries, which win with teams with much bigger salaries, you shouldn't be penalized for this, but rewarded.

Anyway, bonus as a % of top salary player (as a idea for rescue NT players) is still better than % of 8 top salary players. It would only ease building "one season teams" with monster salaries.

Generally, much better would be a change the salary formula...It should be done anyway.

This Post:
11
315010.21 in reply to 315010.4
Date: 6/13/2022 8:11:31 AM
QQguest
II.3
Overall Posts Rated:
272272
Besides the salary floor, over-extension should be considered, too. Give the bonus only to those who doesn't pay over-extension tax (-bonus). I believe that the arguments to over-extension tax, mostly apply to merchandise bonus as well.

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