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Enthusiasm and TIE

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From: raonne
This Post:
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32100.11 in reply to 32100.10
Date: 6/30/2008 8:25:57 AM
Overall Posts Rated:
1616
I like the Enthusiasm and Attitude the way it is, but I can give you a reference of another way it can be done. This is how it's done in a tennis manager I played before:

Enthusiasm goes from 0 to 100 (starting at 50 for everyone).

Attitude in a game has 5 levels, which would be something like this:: 1("take it very easy"), 2 ("take it easy"), 3 ("normal"), 4 ("crunch time"), 5 ("very crunch time").

Now the consequences on the enthusiasm go as follows:

Attitude 1: Win (Ent+5), Loss (Ent+3)
Attitude 2: Win (Ent+3), Loss (Ent+1)
Attitude 3: Win (Ent+1), Loss (Ent-1)
Attitude 4: Win (Ent-1), Loss (Ent-3)
Attitude 5: Win (Ent-3), Loss (Ent-5)


I think it's also a cool way to do it, and it kinda models reality a little better too.

Edit: I adjusted the names to buzzerbeater style, but of course this things are called differently there.

Last edited by raonne at 6/30/2008 8:27:53 AM

This Post:
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32100.12 in reply to 32100.11
Date: 6/30/2008 8:42:07 AM
Overall Posts Rated:
00
wich game is that?
i love tennis..

This Post:
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32100.13 in reply to 32100.12
Date: 6/30/2008 2:50:39 PM
Overall Posts Rated:
1616
Virtual Tennis. I'll send you the link via BB-mail. I think it's only in portuguese, but that's not a problem for you :D

This Post:
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32100.14 in reply to 32100.11
Date: 7/7/2008 9:42:02 AM
Overall Posts Rated:
8080
I think that the TIE/CT-thingy is just a horrbile inheritance from Hattrick. From a coaching perspective it is a very clumsy tactical tool. I would either throw it away completely or add some more complexity to it as you suggest with the "tennis table".

In fact I would even want to make it a little more complicated. For instance, imagine that you have played a TIE and lost with just a couple of points, in this case I do not think it is reasonable to have enthusiasm going up. If you loose a game because you do not put enough effort into it you should not gain enthusiasm. That's just ridiculous.

On the other hand I think the more intelligent game shape and training of BuzzerBeater can be developed further and we can then get rid of the quite stupid and unrealistic enthusiasm system.