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Nations of Africa - I.1 > Season 66

Season 66

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This Post:
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325307.11 in reply to 325307.10
Date: 9/26/2024 9:01:29 AM
Durban AllStars
I.1
Overall Posts Rated:
240240
I think one of the reasons is that we don't develop enough high potential homegrown players (MVP/HOF). A local player selected for the NT brings in a lot of merchandising (between 15 and 20% of his salary). It seems that there has been a recent change for foreign players also in their NT and that the return on merchandising is now almost equivalent.
When it comes to attendance, you need to find the right prices with a well-built arena. After a league or cup title, there is a significant increase in ticket sales the following season, which can be very useful.

From: Kameleon

This Post:
00
325307.12 in reply to 325307.6
Date: 9/26/2024 2:01:12 PM
Thioffy BC
I.1
Overall Posts Rated:
00
Personally, I was forced to sell all my best players because finances were in the red. Training young players takes a lot of time.
You can't build a competitive team without putting yourself in financial jeopardy.

From: Sandy

This Post:
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325307.13 in reply to 325307.12
Date: 9/26/2024 5:29:41 PM
Durban AllStars
I.1
Overall Posts Rated:
240240
No pain, no gain ! :D

From: Ezio
This Post:
11
325307.14 in reply to 325307.13
Date: 9/27/2024 4:24:06 AM
The Originals
I.1
Overall Posts Rated:
3434
Second Team:
The Originals II
I won the league one time with what i thought was a decent squad but as everyone mentioned we barely win a game in b3. From what i have seen i think it’s possible to be competitive but it takes a lot of patience and i think training 2 or 3 of your main players along with having NT players plus arena income could atleast push you far. Sandy has been competitive for the longest time and still maintains a very competitive squad i’m sure this season he will challenge so it is very possible to stay at the top for a while.

From: Kami San

This Post:
00
325307.15 in reply to 325307.11
Date: 9/28/2024 11:08:23 AM
Kage Sama
I.1
Overall Posts Rated:
33
I think BB changed rules because of me. There was a season where I tanked in I. and I scouted the entire league, there was 0 players with 5* potential...


It is very difficult, when you plan on drafting, because you can't draft in II. league since it's full of bots, and you get a very low player.

I tried to train 2 of my players before but I did a lot of mistakes and they did not end up that good, I hope I can try to find something this season in the draft, if not I will tank for the next season and then initiate training process.

Otherwise only way to compete at B3 level is for you to tank a few seasons, gather like 15M or 20M in savings, and then build your team around that.

Just look how many 160TSP players were available in the transfer list in the last seasons, it's very easy to make a starting team full of 160 TSP players and spend less than 8-10M in total. But you have to plan well. Shot blocking bigs are the new wave and they are very useful since most of the time they have lower salaries, like around 150k but they perform like 250k bigs so you can offset that salary you are saving and invest in other positions. With merchandise nowadays it is possible to have a 1M+ team even in Africa without nationals, but you have to be lucky that your players are in the leaderboard table, and more you have to be lucky that they perform well enough to be in top global rankings so you have optimal intake.

Even so, I have a moldovan national that I have trained in the last seasons, he's not in the leaderboards, he's not from Egypt, but look how much merch he gives me:

Vasile Cebotari $ 68 264


He would probably be close to 80k in merch if he was in leaderboards, and then you have all star week that boosts merch even more, so taking advantage of these thin margins can help you plan for a B3 campaign. It's important that you are knowleadgeable of all these details, but also of the match engine, current top tactics, current top builds, you cannot compete in B3 with a 250k guard who has 22 JS, 22 OD, but 11 IS.

This Post:
00
325307.16 in reply to 325307.15
Date: 9/28/2024 11:17:26 AM
Kage Sama
I.1
Overall Posts Rated:
33
Then you have gameshape, stamina, experience, all very important details that you need to take into account so your players can compete in the B3 and league. For example Thioffy's players are all in mediocre or average shape, as a league winner he's gonna get his ass kicked in the B3 like that. I think our league is fairly easy to win and quite uncompetitive. First the teams in this league need to realize proper ways to build their teams.

We cannot have teams like Sandy, who have 2 top players with 100k+ salary and the rest of the team is below 60k salary.

It affects negatively league salary floor because it's lower, and TV contract which is also lower. Honestly I have never felt a bigger desire to win the league than to train players. I may try to challenge in the upcoming seasons just for fun. But it would be nice if teams 'revolutionized' their way of thinking and building, and looked at top leagues like Finland where teams salaries average is around 1M. Or we are going to stay like this.

This Post:
00
325307.17 in reply to 325307.16
Date: 9/28/2024 11:21:52 AM
Kage Sama
I.1
Overall Posts Rated:
33
Teams like Baseline, Pythons, CrowZero, Phoenix Suns, Fnidek Superstars should not even be allowed in I. in first place. Just take a look at their salaries and players, some of them are also not paying salary floor so they are going to be farming 300k or 400k weekly. These teams affect our salary floor and TV contract VERY negatively.


Probably best solution would be to merge nations of africa, nations of asia, nations of america ...

As it is right now it's just sad to even try to compete..