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BB-Mark (1)
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From:
brian
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435.12
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435.11
Date: 8/17/2007 4:46:54 AM
Overall Posts Rated:
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anyone read anything in the forums so far that allude to how many minutes is too many for good form, er, practice this week?
"Well, no ones gonna top that." - http://tinyurl.com/noigttt
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From:
raonne
To:
stogey23
This Post:
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435.13
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435.8
Date: 8/17/2007 12:24:56 PM
Overall Posts Rated:
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Am I correct in stating that if someone gets 40 minutes of time they get 83% training, 24 minutes gets 50%, etc.
OR is 48 a magic number and more than 2% more training that 47 minutes? Am I making sense? :)
I asked this same question in some other thread a long time ago and I never got an answer..
I really hope the training is directly propportional to the minutes played, because it's already very hard to keep guys at 48 min so we shouldn't be punished more if the guy finished the week with 45 min and stuff like that...
Edited 8/17/2007 12:27:32 PM by GM-Raonne
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From:
LA-Niko
To:
brian
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435.14
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Date: 8/20/2007 8:18:04 PM
Overall Posts Rated:
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in my experience it is around 100.
i would guess that the magic maximum number is probably 96?
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From:
stogey23
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stogey23
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435.16
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Date: 8/20/2007 9:08:22 PM
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Can one of the BB's please answer this? It's pretty important and impossible to "figure out on your own".
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From:
BB-Mark
To:
Dr. Dr. Jàn Ïtor
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435.18
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Date: 8/22/2007 6:37:50 PM
Molson Canadians
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Overall Posts Rated:
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Hmm... RESPECTABLE guess, but AWFUL when you actually look at the algorithm :-)
The training curve is not linear... In fact, someone who only plays 24 minutes will get much less than 1/2 training.
Essentially, we've set it up so that you can't be on the court for a few minutes and expect to get a significant amount of in game experience. You need to play for quite a while before you actually reap the benefits.
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From:
stogey23
To:
BB-Mark
This Post:
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435.19
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435.18
Date: 8/22/2007 7:33:27 PM
Overall Posts Rated:
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That kinda sucks, but oh well.
How would making it linear be bad though? If someone played "a few minutes" (3), then they wouldn't get a significant amount of game experience - they'd only get roughly 7% of optimum training.
I guess I'm not seeing the negatives of making it linear, especially considering the fact that we as managers can't exactly dictate how many minutes our players get.
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From:
jbmcrock
To:
stogey23
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435.21
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Date: 8/22/2007 7:54:07 PM
Overall Posts Rated:
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I agree. If for some reason one of the players I really want to train has 40 minutes (player A) at the training position going into the final game of the week and the backup trainee has 0 minutes (player
, my choices are to either have almost no training for player B, or have player A end up with over 70 minutes and essentially waste 25 minutes of precious training minutes.
This certainly makes training the third group of trainees much harder - especially when having to deal with the blowout factor in the third game of the week (because of a blowout the starter may only play 20 minutes instead of 35 minutes).
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