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Another Training Question

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68424.11 in reply to 68424.8
Date: 1/15/2009 2:26:45 PM
Overall Posts Rated:
182182
INot necessarily. If the training effect starts with 1min, then it will be curved if it drops faster than the minutes, but if the training effect starts at any other poing (amount of minutes) it could still be a straight line...
:)

Edit: So my question really was concerning the area just under 48mins, curved or straight, if the training effect drops faster than percentually like a straight line towards 0mins, then I will consider dropping 6 trainees to 5...

Last edited by D. Mirosavljevic at 1/15/2009 2:29:25 PM

!zazhigai!
This Post:
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68424.12 in reply to 68424.11
Date: 1/15/2009 2:28:35 PM
Overall Posts Rated:
304304
I'd then say it's curved.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
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68424.14 in reply to 68424.12
Date: 1/15/2009 2:32:55 PM
Overall Posts Rated:
182182
Ok thanks. Has anyone got any clue of how much it drops, for example could 36mins (75%) be needed to get 50% training effect..?

Last edited by D. Mirosavljevic at 1/15/2009 2:33:29 PM

!zazhigai!
This Post:
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68424.15 in reply to 68424.12
Date: 1/15/2009 2:35:28 PM
Overall Posts Rated:
9292
I am just trying to say this: If for every 2% of training time loss, the training effect loss will be 5% the outcome wil be a straight line that starts at 0% training at 28,8 minutes played.

This Post:
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68424.16 in reply to 68424.13
Date: 1/15/2009 2:37:44 PM
Overall Posts Rated:
9292
Your right about that, but we don't get extra training for minutes over 48 either, so there could be a fixed amount of minutes beneath which nothing (good or bad) happens...

This Post:
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68424.17 in reply to 68424.15
Date: 1/15/2009 3:41:29 PM
Overall Posts Rated:
129129
My guess is that it is somewhat logarithmic/geometric? in nature. For example, 24 minutes is 1/2 of the required 48. Squaring 1/2 gives 1/4 or 25% training. Other examples might be 40 minutes=5/6 times 5/6 yields 25/36 or 69% training. This is totally my opinion...Pappy

Pappy
From: docend24

This Post:
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68424.18 in reply to 68424.15
Date: 1/15/2009 6:23:09 PM
Overall Posts Rated:
154154
Which is a false assumption because I can tell that player can pop with only 19 minutes of training (find out because fo the bugged one before re-run). I bet other mangers could experience a pop in even fewer minutes.

He was close to threshold no argument about it.

From: Thijs

This Post:
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68424.19 in reply to 68424.18
Date: 1/16/2009 2:17:51 AM
Overall Posts Rated:
9292
Indeed it is, as I have no clue what the actual numbers are... But these numbers were purely used to clearify a previous post.

I have to admit that having 0 training effect for any amount of trainingminutes greater then 0 seems highly unlikely, and because the drop could be significant (as JuicePats said) with only a couple of minutes lost, there probably is a curve involved in the training minutes : training effeciency (allthough it could be a combination of 2 straight functions :) )...




Last edited by Thijs at 1/16/2009 2:18:23 AM

This Post:
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68424.20 in reply to 68424.19
Date: 1/16/2009 3:34:47 AM
Overall Posts Rated:
373373
Does the training speed of stamina and free throws differ depending on the trainer level 1-7 ?

This Post:
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68424.21 in reply to 68424.20
Date: 1/16/2009 5:09:42 AM
Overall Posts Rated:
22
No.

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