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Bugs, bugs, bugs > Training says complete....but not

Training says complete....but not

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From: Brugi

This Post:
11
197922.111 in reply to 197922.91
Date: 10/14/2011 8:54:03 AM
Overall Posts Rated:
2727
I don't think that's very fair. Of course I care about the game, making it work, etc. Of course I want everything to run smoothly.


I see your point, and I would agree with you - yesterday. Today I was annoyed by denying that the problem exists (which was later explained as a mistake).

Now I see more explanation about what's going on, and I really feel sorry for developers - it's far from easy to find bugs in someone else's (lousy?) code. Still, I'll keep the right to decide about extending supporter package, if it's worth for me at this point or not. I have about 10 days to decide.

I agree that it would be bad if everyone stops supporting a game, but that's how things work. I too must work for free in advance and hope that someone will buy my product when it's finished. I must make it worthwhile first, and then possibly collect some money, never other way around.

From: aMORFIczny

To: red
This Post:
00
197922.112 in reply to 197922.109
Date: 10/14/2011 8:57:18 AM
Matrix Mighty Dunkers
II.4
Overall Posts Rated:
10021002
yep, I must agree with You, but I am punctual. I understand that it is only online game, BB's have limited founds for making this game "unbugable" so everything is OK for me. Only I can say the some company which name is beggins from M... has always bug "blue screen" :)

Last edited by aMORFIczny at 10/14/2011 8:59:23 AM

This Post:
00
197922.114 in reply to 197922.113
Date: 10/14/2011 9:45:00 AM
Overall Posts Rated:
345345
training done in Romania

From: ezlife

This Post:
00
197922.115 in reply to 197922.113
Date: 10/14/2011 10:09:11 AM
Overall Posts Rated:
127127
I think it would be nice to put a "progression line" under each skill of a player, like:

JS: respectable
(---> 58% to strong)

I know it's annoying not to get a pop, but I assume it's normal when your player is getting good. I think it trains faster from atrocious to pitiful (1 week) than from colossal to legendary (6 weeks). I may be totally wrong though.

The progression line could satisfy managers even if players dont pop, at least it would show that the coach is doing something.

From: brian

This Post:
55
197922.116 in reply to 197922.113
Date: 10/14/2011 10:13:18 AM
Overall Posts Rated:
576576
I feel that now it has updated in my training page but no actual skill-up was applied to my players. I think this happened earlier this season for 2 weeks as well. I ahve kept a very good pace on training for a few seasons and there have just been some unbelievable pauses in my training speeds


Interesting. My training is going faster then expected this season for all of my players. Must be a "transfer of pops from one team to another team" bug.

thanks for the pops!

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
From: Cydius

This Post:
00
197922.117 in reply to 197922.115
Date: 10/14/2011 10:28:21 AM
Overall Posts Rated:
5252
It won't happen because with this you'll know exactly how training works and it will kill all the fun.

This Post:
00
197922.118 in reply to 197922.117
Date: 10/14/2011 10:30:53 AM
Overall Posts Rated:
00
How come my training become Pressure? I set it to Inside Defense :(

This Post:
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197922.121 in reply to 197922.120
Date: 10/14/2011 11:35:30 AM
Overall Posts Rated:
209209
Great job with the fix, I wasn't expecting pops (in graphs, not arrows) from last week to show correctly as "last week" (red as opposed to orange) but they do. Arrows got fixed even earlier it seems.

I cannot imagine the headache that source code must represent, and I appreciate how you said you would have done it differently. Maybe you didn't envision the game to become so popular. Maybe coding it differently would have hindered the nice way the gameplay has been designed, because perhaps some of the spontaneity would have been lost.

I, for one, wouldn't have it any other way! Keep up improving the code but stay true to your principles!

If I was in your position (but just knowing what I know, obviously) I think my two big long-term projects going forward would be smartphone implementation and transition game logic in the GE.

Just my 2 cents.

edit: typo

Last edited by Thelonious at 10/14/2011 11:36:15 AM

"Air is beautiful, yet you cannot see it. It's soft, yet you cannot touch it. Air is a little like my brain." - Jean-Claude Van Damme
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