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Skill cap testing

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155261.112 in reply to 155261.110
Date: 11/28/2010 9:34:41 AM
Syndicalists' BC
Naismith
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soft cap doesnt necessarily mean training slows down progressively, it's just not an absolute cap where you can't train beyond that. For example, the NBA team salary allowed is a soft cap, it's a precise number over which it is more difficult to spend.

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155261.113 in reply to 155261.111
Date: 11/28/2010 12:10:05 PM
Overall Posts Rated:
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Everybody says its a soft cap because everybody says its a soft cap. I would like to read a precise description of what soft cap means to managers who experienced it. (-> diary)
3 weeks for OD is - if not happening at every skill-up - totally normal depending on age, height, trainer level.
Every says it's a soft cap because BB-Charles said it is a soft cap when the feature was implemented. And because he wrote it down in the rules:
Additionally, each player (active as of the start of season 5) has a potential which will determine the best that player can possibly become. Potential acts as a "soft" cap on ratings, meaning that a player who has trained to his full potential may still improve, but will improve much more slowly than a player who has not yet reached his potential.
So the precise definition of a soft cap is: training slows down progressively at a given point, but never stops completely (hence the term "soft" as opposed to "hard" cap).

And yes, I have experienced it, in case you wondered


Last edited by GM-kozlodoev at 11/28/2010 12:12:41 PM

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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155261.114 in reply to 155261.113
Date: 11/28/2010 1:34:17 PM
Overall Posts Rated:
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I am not questioning the fact of its existence. But the strngth of its effect is what intruiges me -and nobody really describes it. When you first notice that skill-ups come slower, how many additional skill-ups are possible? Is it skill dependent?

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155261.115 in reply to 155261.114
Date: 11/28/2010 1:42:38 PM
Overall Posts Rated:
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I am not questioning the fact of its existence. But the strngth of its effect is what intruiges me -and nobody really describes it. When you first notice that skill-ups come slower, how many additional skill-ups are possible? Is it skill dependent?

You can get as many skill-ups as you wish, provided you're interested in investing the time to train the player. That's why it's a soft cap. The general consensus is that the cap is based on a function based on a combination of skills, similar to the way salary is determined.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
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155261.116 in reply to 155261.115
Date: 11/28/2010 2:07:09 PM
Overall Posts Rated:
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I know all that, and I try not to be sophisticated. We both understand that a soft cap can be implemented in very different ways, which means that the training responsiveness can change very slowly or extremely quickly. further we both understand that depending on the bb position, training doesn't change the salary (eg inside shot is not changing the salary of a small forward until he switches to become a pf).

So, I just wanted to make the point that it is useless to discuss the general concept of a soft cap unless I do not know in what way it was implemented: it simply doesn't help to specify my training strategy.

As it happened to you before: can you describe how the intervals of skill-ups changed? How many skill-ups did you generate after you were first sure that the soft cap effect kicked in?


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155261.118 in reply to 155261.117
Date: 11/28/2010 2:17:30 PM
Overall Posts Rated:
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But I assume that people with systematic training plans are able to say how many additional skill-ups they could achieve once they first noticed reduced training speed. In some German forum discussions folks said it was pretty rapid change of training speed, so therefore the cap would not be so soft.

-----

If the cap was related to salary, a typical shooting guard would hit hard against the cap if you were training js or range (-> strong salary effect). However, with such an implementation training of ps should still work out fine as most of them have skill levels that generate small salary increments. Did anyone try different training types in capped players?

This Post:
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155261.120 in reply to 155261.118
Date: 11/28/2010 2:32:48 PM
Overall Posts Rated:
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I think the term "hard cap" means something different than you mean. A hard cap means that beyond the point of reaching the cap, no more training is possible at all. A soft cap allows that a player be trained further after reaching the cap, although rather slower than before. The soft cap can even kick in at some particular point and be quite harsh, but as long as training is still possible, it is nevertheless soft.

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155261.121 in reply to 155261.120
Date: 11/28/2010 3:23:21 PM
Overall Posts Rated:
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I give you an example:

Training a 185 cm SG (22 y) in single position training in OD, may give you a skill up every 2.3 weeks of training. If the soft cap kicks in and changes it to 3 weeks, it is likely that you will not notice this before 5 weeks of time. With such an effect however, you may decide that it is still worth to train player. However, if it chages to 4 weeks for the next skill up (still a soft cap), you will start to be quite discouraged. At the same time, you will notice earlier that there is an effect.

There should be somebody out there that could share with us his training diary.

This Post:
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155261.122 in reply to 155261.121
Date: 11/29/2010 10:22:48 AM
Overall Posts Rated:
155155
Hi everyone,

Sorry I have not been as active here as before. I just do not have the time to wade too much into the discussion anymore. And the study is probably suffering because of it - there is very little new data flowing in these days - and I am still quite far from making any meaningful conclusions.

But - please keep sending your data. I will continue to collect it until they kick me out of the game. Unfortunately, until I have something concrete to say, I am just going to passively read the discussion and let others have the debate.

Run of the Mill Canadian Manager
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