I guess I should elaborate on why.
PG: Low JS/JR. High OD/PA. Some DR. Some IS(10) and Some ID.
Low JS/JR so that they dont get in the way of what they are meant to do. Pass the ball inside or drive the ball in if necessary. The IS punch can be helpful when things such as tip-ins, or put backs or if the PG finds themselves downlow with no other options.
SG: High JS. Lower JR. High OD. Low PA. High IS(12+) and Some ID.
Lower JR so that IS can be trained more exclusively. High JS so that they can still exploit a 2-3 zone. IS so that they are a viable third scoring option.
SF: Defensive Juggernaut. High OD/ID/SB and some REB.
This guy would be the fifth scoring option, purely here to defend. Whether that be an outside shot, an inside shot or a block attempt. This guy can defend it all. REB is important since a defensive possession isnt over unless you steal the ball, provoke an offensive foul, get scored or or most often, get the Defensive Rebound.
PF: High JS(13+), High PA(9+). High IS, Lower ID and REB.
JS and PA to make up for the PGs lack of JS and the SGs lack of PA. High IS since this guy is the 2nd scoring option and on some nights the first. High JS also allows for the exploitation of a possible 2-3 zone. Lower ID since PG, SG and SF all have ID and lower REB since the SF is well equipped to do that.
C: Pure C.
Obviously secondaries are welcome, but this is the main scoring option.
Im sure you all could figure this out on your own, but I thought id elaborate.