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BB Global (English) > Economy

Economy

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161502.114 in reply to 161502.113
Date: 10/28/2010 2:33:59 PM
Overall Posts Rated:
404404
I think that that the problem,more than the simply prizes,is in the way the market work

The situation in a normal market,prices should work in this way:

Top Nt players -->I div starters -->2div starters -->3 div starters -->4 div starters... and so on

It should exist some kind of player with a certain level of primary skill to use as a basic parameter,adjusted on age,potential,salary,secondaries and so on,to evaluate the value of a player
When I was in my first season in game(season 6/7) you could find a roughly affidable "basilar player" to evaluate the players on market list,and you could estabilsh a certain economic difference among the value of a 4 div starter and a % div starter


This linear prices system in the actual market doesn't really exists,because with this economical system it happens that Top centers worth less tha 3 div starters,the price difference between categories of player was reduced or completely eliminated and the fact that there are less money in circulation,boost the importance of some outliar in the prize of some player,far away from the market value(both in positive and negative direction)

From: kLepTo

This Post:
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161502.116 in reply to 161502.115
Date: 10/28/2010 4:16:14 PM
Overall Posts Rated:
102102
Draconian simply means harsh or extreme measures. Most words in the English language have shades of gray and can be used in many different situations. I got a nearly perfect score in both the verbal and writing portions of the SATs by the way.


So? Still doesn't apply to the BB market.

From: kLepTo

This Post:
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161502.118 in reply to 161502.117
Date: 10/28/2010 6:51:59 PM
Overall Posts Rated:
102102
I disagree, you can apply it to many things.


Oh geez. Let's make this really simple.

1 person made the claim that free agents are a draconian measure. Another person agreed. I defined draconian - cruel. You defined it as harsh/extreme. Tell me what part of the market (let me remind you, an online game) is draconian (harsh, extreme, cruel)?

In short, I refuted their claim by saying they're exaggerating.

This Post:
00
161502.120 in reply to 161502.112
Date: 10/28/2010 8:29:34 PM
Overall Posts Rated:
155155
You make yourself less credible to the people reading this debate if you go on like that.


I'm not really worried about my credibility. If I was, I would never post in global. The more you get to know me, the less credible I become.

;-)

Anyhow, I will agree with smedlock in this respect. The use of draconian is just a red herring that has nothing to do with the actual conversation at hand.

Last edited by HeadPaperPusher at 10/28/2010 8:36:32 PM

Run of the Mill Canadian Manager
This Post:
33
161502.121 in reply to 161502.118
Date: 10/28/2010 10:05:01 PM
Overall Posts Rated:
1010
Hooray for semantics?

In any case, the player market currently seems to be going into a deflationary period. I've only been here for a season or so, but that's the most concise summary I can glean from this entire debate.

Some arguments decrying this period of relatively low transfer prices as franchise-crippling state that these prices have essentially rendered training-for-selling useless and that something should be done by the administrators.
Others insist that this time simply is a transition towards an equilibrium when prices will eventually begin to stabilize and thus more accurately represent the value of player.

My opinion tends to coincide with the latter faction. From my basic knowledge of economics, an economy in flux tends towards equilibrium. Of course, there's also a chance for degradation towards anarchy, but that's highly unlikely.
However, my main argument is directed against those who are complaining. It isn't the economy's job to cater towards the consumer. The consumer must adapt to the current situation. It's simply deplorable to complain that because the economy is in deflation the game is no longer of good quality. In short... suck it up.

This Post:
22
161502.123 in reply to 161502.122
Date: 10/28/2010 11:21:35 PM
Overall Posts Rated:
522522
1. Bad idea. If someone rosters 5 players and wins the game then what is wrong with that? I would certainly go see a real life game where the 5 star players are playing the entire game. Also a bad idea because why should playing a 12 man roster give more money?? Fans shouldn't care how many players are playing in the game, as long as they get to watch a good match.

2. Also a bad suggestion because, as you pointed out, salary is a horrible way to indicate team strength. This discourages having balanced players because you would have a lower salary total and even though you might be winning all your games you are being hurt by merchandise and arena. And you gave the example of under 40k for leagues with 150k average salary, but how do you determine where that line should be? Why not 20k? Or 60k? or 100k?

3. This is again a bad idea because it is based on salaries. And hence hurts teams with balanced players. And benefits teams with monoskilled players.

4. This could work.

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