I see in this post two complaints I do not agree with: one is that the change is irrealistic, the other is that the random pops will have undesired effects on salary.
Except part of my point is that it's silly to complain about effects on salary, when salaries have been sharply declining.
i think any change that encourages a team to put players out of position for training is a poor one. it will encourage teams to be less competitive on the court and more focused on training.I agree with this, but the cross-training was never meant to solve the "training out of position" problem (unless you thought that, say, by training ID, one could also designate a guard skill where to allocate some secondary training). I see in this post two complaints I do not agree with: one is that the change is irrealistic, the other is that the random pops will have undesired effects on salary. On the irrealistic charge, nothing about training is realistic, so I just don't see the point of it.The effects on salary are vastly overmatched by the fact that for another season, salaries at the top end have fallen considerably (to the point where Elias Cardenas is almost an employable player), and this trend will presumably continue.The real problem is that this puts some cap points outside of the trainer's control. Players will cap partly for random reasons. That's the only thing that I know I'm a little skeptical about. For all the rest we have to wait and see.
i think any change that encourages a team to put players out of position for training is a poor one. it will encourage teams to be less competitive on the court and more focused on training.
But they increase, randomly, for everyone, so your league income will also raise.
If the numbers they are quoting are right, the magnitude of the increase is ridiculously small compared to the decline in salaries. 1 pop in Shot Blocking by random alone could well take two/three seasons... (it's not like shot blocking is *always* selected as the random skill, and even if it were, it would take 20 weeks for one pop).
And,maybe as the most important thing,slows the training of the players in the main skills,giving a big advantage in short-mid term to the teams that actually have better players,because who wants to create a player with the same primary skills will need more time to reach them
(it's not like shot blocking is *always* selected as the random skill, [...]
And,maybe as the most important thing,slows the training of the players in the main skills,giving a big advantage in short-mid term to the teams that actually have better players,because who wants to create a player with the same primary skills will need more time to reach themAnd where is the difference between now and then? So if I got 8 pops from full season OD training before, now I will get 7. It's the same for all players, so there willl still be the same gap between better and worse players who receive the same training.