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Season 26 Feedback Topic (thread closed)

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This Post:
00
252782.115 in reply to 252782.109
Date: 1/2/2014 8:41:44 AM
Overall Posts Rated:
16031603
Last round ONE team in my leage has used. it. 1 out of 16 teams, yes indeed it's almost nobody.

I hope we will see 100% against the bots tonight. That would prove me wrong.

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
This Post:
00
252782.116 in reply to 252782.114
Date: 1/2/2014 8:43:12 AM
Neverwinter
CGBBL
Overall Posts Rated:
621621
I think Marin's intention was to also correct the low transfer values. Except for well trained all around good players, transfer money is very small percentage of total expenses for a player. For example, you pay a 200k salary guy 500k, or 50k LOL, his yearly wages are 1.4 million. So only 25% goes to transfer and 75% goes to yearly wages, and that number is probably even less on average, basically meaningless.

So one of he goals of the tax was probably to redirect some wage money into transfer money. Also, OE tax, helped by the salary maximum, should retire quite a few of those high salaried players. This should lead to a more realistic transfer market, where you'll actually need to pay for a player, not only maintain his salary.

This Post:
55
252782.117 in reply to 252782.113
Date: 1/2/2014 8:46:27 AM
Overall Posts Rated:
55315531
I believe we all agree that overspending is a problem that needed addressing.
The BBs have done just that. Now its obvious that some people disagree with the action taken in order to counterattack the problem. Fair enough. But...

No, we don't all agree on that. In my opinion tanking and it's gain is the real problem.

If a team saves money earned through training and selling trained players it now is punished in two ways: it can't spend the saved money without getting an extra tax and it doesn't have the training exemption any more because it sold its trained players. Why shouldn't a team spend its money for a team that's more expensive than its saved money?

The real problem is tanking: it makes earning money still way too easy. As long as there are 20000 spectators watching a game with one team intenionally losing by 100 points we need to address tanking instead of overspending.


This Post:
00
252782.118 in reply to 252782.117
Date: 1/2/2014 8:52:12 AM
Overall Posts Rated:
16031603
As long as there are 20000 spectators watching a game with one team intenionally losing by 100 points we need to address tanking instead of overspending.


Word!

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
This Post:
00
252782.119 in reply to 252782.117
Date: 1/2/2014 8:54:07 AM
Overall Posts Rated:
299299
The real problem is tanking: it makes earning money still way too easy. As long as there are 20000 spectators watching a game with one team intenionally losing by 100 points we need to address tanking instead of overspending.

Personally, I like the changes.

What you've said is perfect, though. Fan Survey is hilarious.

This Post:
11
252782.121 in reply to 252782.117
Date: 1/2/2014 9:11:48 AM
Overall Posts Rated:
952952
The real problem is tanking: it makes earning money still way too easy. As long as there are 20000 spectators watching a game with one team intenionally losing by 100 points we need to address tanking instead of overspending.

I tanked last season and I still wholeheartedly agree. I made 5M in one season which is great, but in terms of competitiveness it's a catastrophe. I'm losing 150k/week now, but who cares? I'll still have 3.2M out of it at end of the season, plus 1M for advancing to D.I. Oh, and I nabbed a HoFdraftee that sold for 900k.

Tanking is still way too easy and brings in too much money. On other hand, D.I teams can't afford to train out of position at all (that's why I tanked). They even can't afford to train players with salary under 50k. So what's the deal with D.I? You can't train young players and you can't make profit since you relegate if your team has salaries under 600k. It's either tank or go for the championship.


This Post:
00
252782.123 in reply to 252782.122
Date: 1/2/2014 10:48:35 AM
Overall Posts Rated:
16031603
4 of 16 for our DIV I.

If thats the goal of developing new stuff, namely add sthg. useful for 20-30% of the users, the GDP is a great success. If we see like less than 80% usage against bots tonight it should be a huge disappointment/suprise. Why would someone miss an easy opportunity?

I think if we see low usage it tells sthg. about communication from top to bottom.

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
This Post:
00
252782.124 in reply to 252782.117
Date: 1/2/2014 11:27:25 AM
Maddogs-Hellas
IV.5
Overall Posts Rated:
13091309
I believe we all agree that overspending is a problem that needed addressing.
The BBs have done just that. Now its obvious that some people disagree with the action taken in order to counterattack the problem. Fair enough. But...


No, we don't all agree on that. In my opinion tanking and it's gain is the real problem.


I wrote "overspending is A problem", not THE problem. Do you disagree on that or you just wrote something irrelevant to my post?

I agree with you that tanking needs addressing more aggresively.

Last edited by maddoghellas at 1/2/2014 11:28:48 AM

This Post:
22
252782.125 in reply to 252782.124
Date: 1/2/2014 11:35:47 AM
Overall Posts Rated:
55315531
No, I really don't think overspending is a problem. It's only a problem if you can get the money back easily by tanking a season. Season after season I'm watching teams promote to first or second league, selling off their players soon or directly after promotion and starting tanking. With those millions earned they demote and one year later they destroy their opponents in 2nd or 3rd league to promote again, this time trying to stay.

The problem is not the overspending itself - it's the way they fill their accounts. If they earn the money through trading, training and competing (that's managing a team!) then it's ok to risk everything for this one attempt to win / promote. But if you can risk everything because there is a totally easy way to get back a lot of money - that's neither good managing nor good game design.

Last edited by LA-Karangula at 1/2/2014 11:37:16 AM

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