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Auto-Bid

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This Post:
22
198973.116 in reply to 198973.88
Date: 10/25/2011 10:47:45 PM
Overall Posts Rated:
5151
Pini, have you ever coded anything? I did some minor coding in C++, most 'goto' commands and such working on a very small and simple RPG. We went through a game, probably 20 Hours of play time, and I spent many many hours just coding my small section of the game (Narrative and 'goto' commands to link one place to another).

I put probably 100 hours into my side of the project, no telling how much my friend put into the more complex issues while I was doing character concept or story board... and he had all the hard equations and such to deal with.

Have you ever looked at and read code? Also not that one wrong keystroke can mess up the entire program, like the e I didn't put at the end of note. Did you catch that the first time, not instead of note? Probably not. Then, 2 hours later, when you are done plugging in all the code and go to run it... you have an error. Then you sift back through all that code, line on top of line, to find on little stroke missing.

To say it wouldn't cost (in man-power, lost customers due to bugs, etc) or that it wouldn't take long to code are wild claims. Unless you are an amazing coder... then I am sure you could write the code and offer it to the BB Gods. Maybe they would use it then.

This Post:
00
198973.117 in reply to 198973.105
Date: 10/26/2011 12:35:41 AM
Overall Posts Rated:
587587
OK, let's assume this is the reason, and not an excuse. [I think this is an excuse, but let's make a new statement]

Okay, thank you for this consideration.

A solution - new users cannot use auto-bids!
They need to be a full season in the game before they can use it.

Since your main argument is that some users are at a disadvantage in an unfair market, and that is all solved by introducing auto-bidding, why would you then intentionally put the new users at a disadvantage? You have been telling they are leaving the game in droves due to not getting to auto-bid. Now you just can't get them out the door fast enough.

This Post:
11
198973.118 in reply to 198973.117
Date: 10/26/2011 2:34:59 PM
Overall Posts Rated:
123123
Can someone please close this! This is getting nowhere.

This Post:
00
198973.119 in reply to 198973.114
Date: 10/26/2011 5:49:29 PM
Overall Posts Rated:
105105
Splitted, as I already wrote several times, is that in contradiction of a claim the votes where not purely supporting one side.
It is not just me voting for this.

21 voted in favour (9 thought it is a good idea, but there are better things to handle), and 36 voted against.
This is splitted. No one said it is evenly splitted.

It means that there are others (and they are not a small group) who find this a good suggestion (that I didn't raise it).

The developers will not decide about this feature upon voting status, but about relevance.

Here you didn't wrote about relevance.
Let me assume that the "lake of excuses" just got dry for a short while.

This Post:
11
198973.120 in reply to 198973.119
Date: 10/26/2011 6:03:55 PM
Overall Posts Rated:
3535
This is the first time I see someone behave like he's won a poll when he's clearly lost it.

You are a very creative guy Pini

This Post:
00
198973.121 in reply to 198973.116
Date: 10/26/2011 6:11:16 PM
Overall Posts Rated:
105105
Pini, have you ever coded anything?

Well, you can bet I've coded (much) more than a little...

The developers will first need to decide whether this feature is needed.
It is sertaintly do, as users are leaving the game because they could not match and due to unfairness in the game that gives great advantage to those who just have more flexible time.
It is a ridicolus unfairness for any game.

The second taks will be to estimate the time this featue will take.
It should not take them to long, as most of their infrastructure is already coded and it is only needed to be adjusted at most, and in addition there are no hard computation tasks here.

The third part will be to prioritize upon need and time.
I believe this is one of the most needed features due to the fact that users are leving the game due to that unfairness (which by its own makes it a high priority task).

Regarding the cost of bugs etc.
One who will not code will never have bugs.
As improving the game is due to making some code changes, bugs will happen. Hopefully not much...
In this case and due to the nature of the feature, it should be rather simple and bug free.

This Post:
00
198973.122 in reply to 198973.117
Date: 10/26/2011 6:21:01 PM
Overall Posts Rated:
105105
A solution - new users cannot use auto-bids!
They need to be a full season in the game before they can use it.

Since your main argument is that some users are at a disadvantage in an unfair market, and that is all solved by introducing auto-bidding, why would you then intentionally put the new users at a disadvantage? You have been telling they are leaving the game in droves due to not getting to auto-bid. Now you just can't get them out the door fast enough.

Your message here pretty much point that it was just an excuse, but let's kill the new beast you've put at the door...

Those who are leaving the game are those who got to a level where this disadvantage realy plays a big role.
A newbee first learns the game (by playing it) and only then is facing this disadvantage and unfairness.
This is why you claimed it should be simple for them, as at the begining they are just learning the game.

Anyhow, you are trying to catch both sides of the stick.
Or they are in a stage that it bothers them, or that it does not!

I believe that it should be open for all, and from the start.

It is kind of weired (unless I understood that your claim is just an excuse), that you are finding that this new option of different auction system will be just too much for the poor newbees, but you don't think that anything else should be removed from the options in the game to make their life (that you are so care about) easier.

This Post:
00
198973.123 in reply to 198973.120
Date: 10/26/2011 6:24:38 PM
Overall Posts Rated:
105105
This is the first time I see someone behave like he's won a poll when he's clearly lost it.

You are a very creative guy Pini :)

I've never said the I won the vote. I said it was splitted.
Splitted does not mean that it was 50-50, but that there was no absolute answer to that vore.
A voting with 36-21 is definately not a clear answer where all support one option or close to that.

It is "amazing" that this is what you find important to write in order to find this suggestion bad.
I guess you have no more excuses...

This Post:
00
198973.124 in reply to 198973.123
Date: 10/26/2011 6:33:59 PM
Overall Posts Rated:
3535
It's just that I like to smile and laugh now and then. You should try it too, it's good.

Anyways, 36-21 means that 63% of the voters find it a bad idea.
How is that not a clear answer?
63% would be considered a "bulgarian majority" in all types of votes, except the Pini ones I guess?


Last edited by Stavrogin at 10/26/2011 6:34:16 PM

This Post:
00
198973.125 in reply to 198973.124
Date: 10/26/2011 6:51:26 PM
Overall Posts Rated:
105105
It is not even true as a statement.
There are majorities at the congress of two thirds (and even more) that are needed in order a law could pass.

It do makes me laugh how you just keep chasing the voting issue and not bringing a single new excuse as they just have been answered all.

When 37% of the users think that something is needed to be considered, it means that there is a problem for a large group of users, and not that it was proved wrong and I was the only one who vote in favour (like you tried to argue for your own benefit of this mall system).

In the end, the developers will see that there is a problem for 37% of the users.
They will see that it means that users leaving the game due to it.
They will see that the new system just has no flows, except for those who benefits from current system unfairness.
They will understand that there was no claim that pointed to a problem that had not been answered.
Due to all that they will choose to have this feature, as it will improve the game and the community size of who plays the game.

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