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From:
Marot
To:
BB-Charles
This Post:
0
181976.117
in reply to
181976.115
Date: 5/13/2011 8:22:33 PM
Overall Posts Rated:
916
Why not a salary cap like the NBA?
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From:
Sparkle
To:
Marot
This Post:
0
181976.118
in reply to
181976.117
Date: 5/13/2011 11:18:06 PM
Overall Posts Rated:
25
The salary cap suggestion was brought up numerous times in the past but it didn't really take off.
So instead of capping salary, why not we focus on the club economy instead? Teams cannot go over a certain amount on their weekly balance, like -300k excluding transfers or else the club's account manager will step in. This should have the dual effect of helping new teams destroying themselves economically by buying cheap, huge monster players without knowing the repercussions.
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From:
rwystyrk
To:
Sparkle
This Post:
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181976.119
in reply to
181976.118
Date: 5/14/2011 2:19:18 AM
BC Hostivař
II.2
Overall Posts Rated:
1199
Second Team:
Jirkov
In what moment it would be checked?
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From:
Sparkle
To:
rwystyrk
This Post:
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181976.120
in reply to
181976.119
Date: 5/14/2011 2:46:58 AM
Overall Posts Rated:
25
Weekly, during the weekly economic update. It's when your account manager tells you to do something about it or he'll start listing your top earner to balance the books. This will cover scenarios where teams load up near the max, then season updates happen and their trainees push them over.
It will also need to be checked during bids on the transfer list if the new player's salary will push the team too much in the red. If it does, the bid cannot be made.
This is just off the top of my head, I'm sure there might be more scenarios to cover.
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From:
rwystyrk
To:
Sparkle
This Post:
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181976.121
in reply to
181976.120
Date: 5/14/2011 4:18:32 AM
BC Hostivař
II.2
Overall Posts Rated:
1199
Second Team:
Jirkov
I have one problem with this idea. Revenue could be very different in different weeks due to difference of attendance income and merchandise. So one week you can be ok whilst the other not.
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From:
Sparkle
To:
rwystyrk
This Post:
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181976.122
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181976.121
Date: 5/14/2011 4:45:34 AM
Overall Posts Rated:
25
It's just a rough idea, plenty of edges to sand off.
This fluctuation is expected and I was also thinking along the same lines on how to get around economic cash fluctuation. A two tier cap instead of one. The first softer cap (Maybe from -100 to -300k) will render you unable to purchase newer players. The second harder cap (maybe at -600k) is when your BB Accounts Manager steps in. The difference between the first and second cap should be sufficient to cater for any fluctuations in economy.
Exceptions. There will be one week during the normal season where some teams might not have a home game. In this event, the previous week's attendance revenue (Accountants like to go by hard, relevant data) will be used to determine if the club is operating too much in the red.
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From:
rwystyrk
To:
Sparkle
This Post:
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181976.123
in reply to
181976.122
Date: 5/14/2011 4:59:15 AM
BC Hostivař
II.2
Overall Posts Rated:
1199
Second Team:
Jirkov
I have one issue on this idea. For B3 purpose it could mean higher salary cap for team from big countries due to TV contract, otherwise in big countries teams can have more trouble with attendance income. So I prefer more salary cap than your idea. Salary cap could be set different for different league levels but the same all around the world. Your idea finally is kind of floating salary cap, but I think too complicated to understand for many users and also much complicated to implement.
I think any idea how the solve the problem should be as simple as possible.
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From:
Sparkle
To:
rwystyrk
This Post:
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181976.124
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181976.123
Date: 5/14/2011 5:23:18 AM
Overall Posts Rated:
25
If the BBs went for the salary cap, I'd be happy.
The B3, as things go now, might be redundant in the future. We should all just compare bank accounts and give it to the person who wants to spend the most.
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From:
profit007
This Post:
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181976.125
in reply to
181976.124
Date: 5/14/2011 5:43:46 AM
Overall Posts Rated:
27
I think salary cap is the answer (and I think BB will implement it sooner or later) but it should be done without luxury taxes or fines if you go over salary cap. You can have roster with salaries over 2M, you can go minus 1M every week but system should forbid to place line up if sum of players' salaries is let's over 1,4 M, that way rich teams can splash their money as much as they want but they have to choose (or to buy if necessary) certain players from their roster to fit in salary cap for certain game. This solution would also let people to train and keep high potential salary monsters if people like to do that (but maybe they not always can play them).
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From:
rwystyrk
To:
profit007
This Post:
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181976.126
in reply to
181976.125
Date: 5/14/2011 5:53:40 AM
BC Hostivař
II.2
Overall Posts Rated:
1199
Second Team:
Jirkov
What way would it be designed? If you set lineup over the cap your game would be forfeit? Because for me it looks little bit complicated not to allow to set lineup over the cap. I can imagine check at the moment of sending orders, but how about default lineup which is under the cap before salary update but over the cap after salary update.
Last edited by rwystyrk at 5/14/2011 5:55:32 AM
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From:
Superfly Guy
To:
profit007
This Post:
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181976.127
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181976.125
Date: 5/14/2011 6:02:30 AM
Overall Posts Rated:
196
Lets just all go for it with whatever resources we bring to the party.... nothing more nothing less....
I am only surprised that I was able to sneak in my victory with a bunch of 23yo's....
Looking back.. the bb mails and chat room banter we shared I even remember BB's using the phrase "Arms Race"...... this I think set the precedence...... it's the biggest trophy (to everyone apart from those that want to be in it but can't be) and to win it you have to give everything... there will always be that person willing to give everything..... and with so many capable managers and 3 seasons to 1 actual year..... if you want to get your name chalked up on the winners board before you die or get bored, you gotta do what you gotta do!!
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