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BB Global (English) > Formula for Potential Uncovered

Formula for Potential Uncovered

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This Post:
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188524.117 in reply to 188524.1
Date: 8/7/2011 7:58:14 AM
Overall Posts Rated:
12061206
For each level of potential, the Cap is a Potential Score-value in the range as stated below.

I prefer simple Potential Exploitation, not Potential Score.
If:
PE - Potential Exploitation
PS - Potential Score (Your formulas)
then:

PE = PS/2 - 4

Then we have in comparison:


Caps: PS PE
0 announcer: 10 1
1 bench-warmer: 10 - 12 1 - 2
2 role player: 12 - 14 2 - 3
3 6th man: 14 - 16 3 - 4
4 starter: 16 - 18 4 - 5
5 star: 18 - 20 5 - 6
6 allstar: 20 - 22 6 - 7
7 perennial allstar: 22 - 24 7 - 8
8 superstar: 24 - 26 8 - 9
9 MVP: 26 - 28 9 - 10
10 hall of famer: 28 - 30 10 - 11
11 all-time great: 30 11



It's easier to understand.
I used it here:
http://bbtools.x10.mx/potencjal/

This Post:
00
188524.119 in reply to 188524.118
Date: 8/7/2011 8:34:41 AM
Overall Posts Rated:
12061206
exhaustion, used, or... score.
Score is good, but I didn't want to use the same, because in this way we have markings collision - if we say that
X = X/2 - 4
it means that
X = -8
And I think it is impossible that all players in BB have potential -superstar (negative superstar)

I noticed that if we increase all skills by 1, then almost exactly one level of potential is used.
So it means that if players has better potential by one level, then he will be capped when all skills will be one level higher.

Last edited by B.B.King at 8/7/2011 8:44:40 AM

From: B.B.King

This Post:
11
188524.121 in reply to 188524.120
Date: 8/7/2011 3:57:40 PM
Overall Posts Rated:
12061206
I think 1-11 scale is better than 0-10.
Because scale of potential in BB is from 1 to 11, not from 0 to 10.
If we use Your scale then allstar will have range from 5,00 to 5,99. But in BB allstar = 6. And it will be harder to understand if allstar (6) is capped when tool shows 5,38.
In scale from 1 to 11 allstar has range from 6,00 to 6,99. And it's natural and intuitive.

This Post:
00
188524.123 in reply to 188524.122
Date: 8/8/2011 3:38:27 PM
Overall Posts Rated:
12061206
Yes.
My calculator changes negative numbers to zero (to solve this problem).
But practically I don't see problem to use negative value of Potencial Score for very weak players. In this way we know how far are they from cap.
It looks like every 10 pops (one in every skill) cost players one level of potential. And we have 4 level of potential for free (so player with all skills = 4 has potential score = 0).
Player with all skills = 5 has potential score = 1
all skills = 6 -> potential score = 2
etc
all skils = 14 -> potential score = 10
all skills = 15 -> potential score = 11
So theoretically it is possible to have player with sum of all basic skills = 150 (10 x 15). Even little better if use combination with higher levels in "cheaper" skills.

Last edited by B.B.King at 8/8/2011 3:39:13 PM

This Post:
00
188524.125 in reply to 188524.124
Date: 8/8/2011 4:22:21 PM
Overall Posts Rated:
12061206
Yes, I use 0.001, but the problem is when you want study the effect in the potencial with 1 week of every training, or if you want add sublevels or levels and see the value of this changes.

I don't see problem. You can study difference in potential anyway. It always will be the same, no matter if You use -4 or -5 offset in formula.

For example the total potencial could be lower than the potencial of add levels.

I don't understand what You mean. I scaled only formula discovered by Josef so every problem which You see in new formula exists in old formula as well ;-)
And please note that little inaccuracies in factors always will exist.

This could be confused for average users, the same with negative potencial.
Because we have 4 levels of potential for free. And when potential score is under zero it means that player doesn't exploit true potential, he still uses free potential.

This Post:
00
188524.126 in reply to 188524.117
Date: 8/8/2011 6:24:37 PM
Overall Posts Rated:
246246

I used it here:
http://bbtools.x10.mx/potencjal/


Is it possible to translate everything in English?

This Post:
33
188524.127 in reply to 188524.126
Date: 8/8/2011 7:28:20 PM
Overall Posts Rated:
12061206
It's hard to explain.
Generally it isn't big problem but...
Numbers are uniwersal. Other texts are practically intuitive. And translation from google maybe isn't perfect but on the other hand isn't very bad (very often better than my translations) ;-)
Problem is that I believe in conspiracy theory of world. And therefore every user is potential opponent (or even enemy) and therefore it is better not to help him. And therefore it hurt me and I almost cried when I pasted this link on forum.
And yes, I wish it were a joke.

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