Coach Regan: What are BB's ideas for the on-going detection, management and dealing of cheaters in this great game? (208622.16)We have our great GM's and EGM's to thank for the excellent work that they are doing to prevent cheating. So far the system works and we intend to keep the base of it, without changing much. On the other hand, new tools for cheating detection are always under development but we can't disclose what they do, can we?
Sidi Knecht: What are your short and long term plans for the game? (208622.17) Are there any plans to release BB apps in the near future? (208622.39)The short term plan is to finalise game optimisation, clean up bugs and develop a couple of nice new features, while the long term plan is to grow our user base and dev staff while modernising the game through new technologies. I know I'm being vague but this game is in an ongoing state of evolution and plans do change from time to time. I don't know what you mean by "apps".
Prof. Bricks: please explain why someone is allowed to not put any players in a lineup and forfeit the game (208622.18)
Each game allows total freedom of choice for the manager. Choosing not to field a lineup is also part of it. I know you're asking this because playing against such a lineup prevents you from getting exact training minutes, but you must remember that this game was not designed for 48 minutes per game kind of training. Sometimes you just have to adapt and tolerate forfeits.
Thabo91: Why are the top salaries so high that nobody can afford them and thus the best players are cheaper than just good players? Is that the BB's opinion how a market should work? (208622.20)Economy is a big part of this game. It takes knowledge and skill to master it and find the right balance. Having a team with very high salaries is not sustainable on the long run in real life, and it's something we like to simulate here too. If that means the best players have incredibly high salaries, so be it.
Biffo: some clarifications about BoA defences: The best player/scorer is guarded M2M. How is "the best" calculated? Before the match or during the match? If before the match, what are the parameters...? Salary? Season average? Others? If during the match I guess that "the best" to guard could change over time. The "fifth player" is used to defend M2M. Who is the "fifth man"? The best (outside/inside) defender? Or just the player set in the same position as the opposite "best player"? (eg. the best opposite team's player is a PF... your M2M defender is your PF no matter what?). Is the "fifth man" fixed or changes over time? Why didn't you designed the system to allow managers (us) to decide which man (or position) to guard and which man to use in M2M defence? (208622.21)While I can't disclose all the details, I can give you a general idea of how the BaO defense works. Before the game starts, both the best offense and defense players are calculated based on their skills, with the offense/defense type in mind. You cannot "set" those players, but you can probably guess who they would be, using some rational thinking and common sense. It was intentionally coded that way. Those player roles remain the same even after substitutions occur, so there are no changes during matches. I may have even said too much already
Pini: What is planned to be done in order of improving this game competitiveness? A hard Salary-Cap? A soft Salary-Cap with a Luxury-tax? A tax on any amount that in the bank, the tax is by a growing percentage? (208622.25)The level of competitiveness is fine in our view. Currently, no new taxes are planned.