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Daily training

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This Post:
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100371.12 in reply to 100371.11
Date: 7/23/2009 12:22:55 PM
Overall Posts Rated:
9696
It would take ages to get the rest of the team keeping up somehow, or you won't be able to train your PG at a decent rate...


if you rotate trainingsposition it won't be a problem, and they will improve on the same rate if you just train him every 5th week them every week with 20%.

I knew someone was going to tell this, but let me show you the diffrence:

let's say you want to train PGs, but also want to keep improving the rest of your team a little too.
you can, in this system (and I will only use 3 skills, if you want to train 4 or 5, you're even worse off):
PG - handling
PG - passing
PG - OD
entire team - type A training
PG - handling
PG - passing
PG - OD
entire team - type B training
PG - handling
PG - passing
PG - OD
entire team - type C training.

you see that with 12 weeks you are able to trani the rest of the team in 3 types. If you look good, you'll see there is many more interesting trainings, meaning that specific trainings can not be given to the players before they have gotten 1 year older.

In my proposition you could do it like this:
PG - handling (70%) + team type A (30%)
PG - passing + team type B (30%)
PG - OD + team type C (30%)
PG - handling (70%) + team type D (30%)
PG - passing + team type E (30%)
PG - OD + team type F (30%)

you see that you just need 6 weeks to get 6 diffrent trainingtypes for your team. Okay they improve just a little on those, but this might be enough to keep up and keep a well balanced team while training PG.

The diffrence is located in the ability to give partial training instead of full trainings each week.

If for instance you choose type A to be ID for SF-PF-C,
type B to be rebounding for the entire team
type C to be Jump range for guards
type D to be jump shot for entire team
type E to be blocking for C
type F to be inside scoring for PF and C
Type G to be driving for the entire team
type H to be pressing for PG-SG and SF

you see you can train a lot of aspects just a little in half a season.
If you want to train all these types now, you have to train it 100%, and if you combine it with the 3 weeks PG training, it would take you 32 weeks to get it all done... by then you can have changed some players, who then missed some type etc.

ofcourse you can choose how big portion you want to train each week. You might opt for a 70/30 percentage, but you could go for 50/50 as well...

Hope you see the diffrence, especially in timing.

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
This Post:
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100371.13 in reply to 100371.12
Date: 7/23/2009 2:40:43 PM
Overall Posts Rated:
959959
but the effect of 20% training would be nearly zero, so maybe you train different things but i believe still you make really different you should make every training around 10 times and in this time you got a normal rotation ;)

I just seeing possbilities for skilltraiders here, who makes jsut small steps int rining in lot of skills, and kick this training areas out of their programm if someone pops - so you could sell a guard without subs in the guard skills.

Last edited by CrazyEye at 7/23/2009 2:42:03 PM

This Post:
00
100371.14 in reply to 100371.13
Date: 7/23/2009 3:36:50 PM
Overall Posts Rated:
9696
no the effect of 20% would not be nearly zero, it would be 20%.

which is one fifth. Meaning you can train a player on 5 skills instead of just 1, each for one fifth of a full training.

this way, you can opt to have a player train all his primaries, and even a few secondaries if you prefer that instead of having to pick 1 primary and give him a large boost there.

For your major training regime the system we have is perfect. But if you want to train 1 specific position, and still don't want to neglect the rest entirely, you now will have to choose which 1 or 2 skills you will boost the rest with, because if you need to boost more, which would be more balancing, you would need to neglect the major training you where performing too much.

So I feel that now there is only 2 options: go for 1 specific training for a long time, or try to improve the entire team slow but steady.
Anything in between is less in quality.

With an option to divide training in 2 parts, there are ways in between that are also qualitatively good.

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
This Post:
00
100371.15 in reply to 100371.14
Date: 7/23/2009 3:52:56 PM
Overall Posts Rated:
959959
in my eyes, 1 single training makes nearlyl no effect ;) If you had a regime you could see slightly improvement over time, but a fifth of a training, won't make a guy to a better passer in my eyes.

And you normally train today several skills at once, if you look forward for the small improvements.

This Post:
00
100371.16 in reply to 100371.15
Date: 7/24/2009 3:09:10 PM
Overall Posts Rated:
9696
And you normally train today several skills at once, if you look forward for the small improvements.

true, yet they are always the same.

it would also be an improvement if we could choose the secondaries...

a fifth of a training indeed would make a better passer, maybe not enough that it matters in some cases, but it might give you an edge as well.

I believe that if you target 1 training, you improve a player so much, he will outmatch your opponent's easely. Any excess training makes him better still, but the result against your opponent wouldn't change. It's like if 20 wins from 3, then 30 will win from 3 just the same.
yet, on all other fronts you won't improve a bit.
so if the other is improving everything just a little, he will utterly fail against your 1 type trained guy, but will get the edge on anything else, making him win the games, since a game has many aspects.

by being able to choose to improve your entire team just slightly, you can gain an edge over someone who is neglecting this.

I could be entirely wrong ofcourse.

They are not your friends; they dispise you. I am the only one you can count on. Trust me.