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How big of a difference between Trainers' levels

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141162.12 in reply to 141162.11
Date: 4/20/2010 4:17:46 PM
Overall Posts Rated:
522522
He doesn't have a high players salary. His merchandise is probably decent. Probably has cheap staff and no scouting.
That combined with a decent TV contract and his pretty good arena income means that he is probably making over 200k a week profit. Plus maybe throw in half a million from cup games and take in to account that he has been playing for over 5 seasons. I'd be very surprised if he didn't have 8 million.

This Post:
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141162.13 in reply to 141162.11
Date: 4/20/2010 7:30:44 PM
Overall Posts Rated:
22
How do you have 8m in the bank already? You have 700k in transactions and a big arena that is only half full... want to share the secrets??


Well unfortunately I only have 0.5M. But that wasn't the point.

btw the secret of good economy is planning!

This Post:
11
141162.14 in reply to 141162.10
Date: 4/20/2010 8:09:29 PM
Overall Posts Rated:
22
Yeah i still don't really see its necessary to produce a great SF.

That's very subjective position. But it's ok. I like being different and having my own approach to BB, and I want to have a third option - besides playing SG or PF in SF position.

I think the general consensus is that that above level 5 higher level trainers add a couple of weeks of weeks of training if that. I guess after 6 seasons that might equate to possibly 4 pops.

Still this is only speculation. But lets say it's actually a fact. Don't you think 4 pops is a small gain? And remember, we are not talking about some weak SF's with prominent skills. We are talking about wondrous kinda SF's. It's like:

JS 16 JR 14
OD 15 NH 12
DV 12 PA 10
IS 13 ID 14
RB 13 SB 8

compared to one pop more to 4 skills:

JS 17 JR 15
OD 16 HN 12
DV 12 PA 10
IS 14 ID 15
RB 13 SB 8

I think these 4 pops add quite good amount of quality.

... training will still slow with a level 7 trainer.

Exactly! But let us continue with the debate. This is the case: There are 3 moments in BB that the user can't change (or influence): 1. player's height, 2. player potential and 3. ever-increasing age (aggressiveness is the last, but not directly related to training). All of these "moments" are resisting forces of training development through the basketball life of a BB player. If we take age for an example. It is a resisting force that (i believe) must have a strictly defined resisting value for a given age with trainer level 1 - default resisting value for that age. Let's say that at age 21 this default resisting value is 10 (height and potential have favorable value). How can you lower this resistance? The answer is trainer level. The higher the level, the lower the resistance. So, with level 7 you will lower this resistance better compared to level 6. The conclusion is that level 7 must give you better results than level 6 at every given age of the player.

This Post:
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141162.15 in reply to 141162.14
Date: 4/20/2010 8:18:15 PM
Overall Posts Rated:
522522
4 pops per season will definitely add more quality. But is it worth the cost of the trainer.

An exceptional trainer with low salary (less than 30k) will cost you a minimum 1 million in signing bonus. Or You can get an exceptional trainer with 80k salary for less than 50k signing bonus.

Lets say you take the 80k salary one, that is about 1.2 million in costs per season. Is that worth the extra 4 pops? Well that is up to you.

This Post:
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141162.16 in reply to 141162.12
Date: 4/20/2010 8:21:51 PM
Overall Posts Rated:
22
It is plausible (as the MythBusters would say) to earn 8M in 5 seasons, and what you posted as an example is one way to go there. But actually I didn't do that.

To tell you the truth my staff is quite well (total staff salary is $ 105 802):

Trainer 6
PR 6
Doctor 6

And scouting is 40k/week.

My weekly income is only 60k with 50% arena.

Still, with my developing pace and plan I expect to get to 8M in few seasons (out of transfers, promotion, better arena revenue next season in a higher division and no "reinforcements").

This Post:
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141162.17 in reply to 141162.15
Date: 4/20/2010 8:27:37 PM
Overall Posts Rated:
22
4 pops is still just a speculation and speculative debate can't offer us the truth. I will say once again, we need a comparative analysis and I would really like to read some posts with the experience of the level 7 trainer teams. If you know some thread please let me know.

This Post:
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141162.18 in reply to 141162.16
Date: 4/20/2010 8:33:14 PM
Overall Posts Rated:
522522
I'm surprised you are only making 60k a week.

And 8 million is easy to make, I think I have probably made close to that and I have only been playing for 1 season now.
I am top in my conference at the moment, and am making over 150k profit a week.

This Post:
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141162.19 in reply to 141162.18
Date: 4/20/2010 8:58:41 PM
Overall Posts Rated:
00
Also, is there a guide as to the relative value over individual, 2 player, 3 player and team training.
For example, let's say that individual training gives you .8 increase in a skill for 3 players trained a week which would equal a 2.4 gross increase in skill for the week (of course only for those 3 players).
Would these be comparable?
2 player training - .4 increase for 6 players = 2.4 gross
3 player training - .25 increase for 9 players = 2.25 gross
team training - X for 15 players = 2.4 gross.

All these numbers are guesses and this is meant to be posed as a question. What training regiment would yield the greatest team weekly gross increase?

This Post:
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141162.20 in reply to 141162.18
Date: 4/20/2010 9:02:47 PM
Overall Posts Rated:
22
I would've make them (the millions) but I spent a fortune on Arena and staff and I didn't want to go in a higher division. Next season I expect my income to be around 200k a week (average) with total of 2,8M earnings for that season. Still my "excel file" says I will need 3.165.000 for my desired arena. I projected the upgrade process to end in 3 seasons (each season I will spend a little over 1M). Starting with Season 16 I will have a team with finished infrastructure, with 4M in my bank, aiming for great results :) And yes, to get back to the topic, level 7 trainer still doesn't seems like a good deal to me. And giving a lot of thinking I think you are right: unless you are training player for NT (and especially SF NT) you don't need level 7 trainer.

Last edited by buzzsash at 4/20/2010 9:06:24 PM

This Post:
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141162.21 in reply to 141162.14
Date: 4/20/2010 9:43:03 PM
Aussie Pride
II.3
Overall Posts Rated:
543543
I can see where have differed in opinion. Sounds like you were talking about top of the line best in the world NT SF. Whereas i was looking slightly lower. In which case the same argument could be made that you need a level 7 trainer to make a best in the world type PG or C. In your example i would still class player 1 as a very good player. Thanks for the healthy debate though.

This Post:
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141162.22 in reply to 141162.21
Date: 4/20/2010 9:47:16 PM
Overall Posts Rated:
522522
I think the money you could save by having a level 4 trainer could be uesd to buy players for your team that would be better than having 4 extra pop ups, or simply to expand your arena a lot.

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