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mid season announcement

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This Post:
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187889.12 in reply to 187889.11
Date: 6/22/2011 11:51:19 AM
Overall Posts Rated:
506506
As I said, no single change will be made to the release of bot players, other than that they now will not get listed at $0 but at 10x the salary. The rate of release of bot players per country, and the requirements for bot players to release will continue to be the same as it was the past seasons. The players that didn't make the cut in the past season, still won't make the cut and thus will still retire.

This rule has an effect on all fired players that would normally directly retire, but now get listed. These players will now only retire if they didn't get a bid on the transferlist.

Last edited by BB-Patrick at 6/22/2011 11:52:37 AM

This Post:
00
187889.13 in reply to 187889.12
Date: 6/22/2011 12:03:37 PM
Overall Posts Rated:
906906
Ok, thanks for clarifying this again

so correct me if I got it wrong again ;-)
Bot players: only get listed if their better than a certain level (for 10x salary)
players fired by human managers: get listed no matter how good they are (for 10x salary)


We have both said a lot of things that you are going to regret.
This Post:
00
187889.14 in reply to 187889.13
Date: 6/22/2011 12:07:54 PM
Overall Posts Rated:
506506
exactly. Nothing changed in the way how bot players are listed, they are just listed at a different value.

This Post:
55
187889.15 in reply to 187889.14
Date: 6/22/2011 12:14:04 PM
New York Chunks
II.2
Overall Posts Rated:
943943
Ah, that's different from what I read into the News.

"the player's union has announced that players will no longer be subjected to automatic retirement when their managers fire them. Instead, players will now take their talents to the transfer market... Under the new rule, the only way for a player to be permanently retired is if no manager decides to buy him."

I interpreted this to mean that all players were to be listed regardless of skills or salary, which would increase the number of players on the TL. I guess I was wrong. I will punish myself now by throwing salt in my eyes.

Don't ask what sort of Chunks they are, you probably don't want to know. Blowing Chunks since Season 4!
From: Dodor

This Post:
00
187889.16 in reply to 187889.15
Date: 6/22/2011 1:32:22 PM
Dodor Utd
A Grupa
Overall Posts Rated:
513513
Second Team:
Dodor Inc
Ok, will someone explain to me what exactly the new cross-training involves?

This Post:
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187889.18 in reply to 187889.17
Date: 6/22/2011 5:18:10 PM
Overall Posts Rated:
406406
Finally, owners agreed to the player demand that trainers, some of whom haven’t changed their methods in over ten seasons, take a refresher course, bringing them up-to-date with the latest equipment and techniques. A particular emphasis of modern techniques seems to be cross-training, and by the start of season 17, we expect that just as improvement in one skill seems to be linked to related skills, now improvement in one skill will in addition be linked, more weakly, even to seemingly unrelated skills.

This is what we know about the change. I guess more details about this will be out this off season.


Great.

"more weakly linked to an unrelated skill" - so for 10 levels OD you will get 1 level blocking, or what?. That will totally change the whole system.

This Post:
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187889.19 in reply to 187889.18
Date: 6/22/2011 5:44:46 PM
Dodor Utd
A Grupa
Overall Posts Rated:
513513
Second Team:
Dodor Inc
It seems that everytime you train a player, all his skills will improve (though obviously by a very small margin).
If that's true, maybe the increase in the skills you actually train will be lowered, otherwise we'll just see an inflation in players' skill levels.

From: chihorn

This Post:
00
187889.20 in reply to 187889.19
Date: 6/22/2011 7:58:46 PM
New York Chunks
II.2
Overall Posts Rated:
943943
We won't know until it happens, but my best guess is it's going to be about increasing training options for each position, or maybe just some positions, such as allowing training a skill like passing or handling for just the SG, SF, PF and/or C (currently only a PG can train as a single position for those skills). The affect of that sort of change would mean that you wouldn't have to train a player out of his natural position for the purpose of training those skills affected. It won't be about increasing training speeds. If anything, it might mean decreasing training speeds for when training a skill at a position where skill is less used, but we won't know until it's implemented.

Don't ask what sort of Chunks they are, you probably don't want to know. Blowing Chunks since Season 4!
This Post:
00
187889.22 in reply to 187889.14
Date: 6/22/2011 9:08:41 PM
Overall Posts Rated:
196196
Why are people looking at the prices on the low end?
Doesn't this mean that a 'farm team' trains up a guy (or looks after a player) whilst he is sitting on $400k salary - he then leaves the game and that guy then hits the TL at $4mil? If this is the case it should make the mid range players (sorry my mid range may differ from a lot so I'll just say $50-150k wage) more valuable?

I would expect this to allow people to detect farm teams easier and this will flush out the monsters of the game that are being built with alot of collusion by clever NT's. Now they have to keep physically listing them.

Gotta say was hoping for some upgrades/improvements.... nice idea but not edge of the seat stuff...

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