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New Potential Idea

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205894.12 in reply to 205894.10
Date: 1/5/2012 12:49:43 PM
Overall Posts Rated:
959959
I agree with everything you say. This idea only works with more scouting options on players during the draft, on your own players and players on the TL. With scouting you could avoid this to some extent but managers that fail to scout properly could get burned on a player of this sort.


if you ahd to pay for every player you have to buy, the tl will broke ... Also if players could buy for a gamble, it open the door for money transfers. Like hey he paid 1 Mio for a scrub, but hey he might be an hall of famer then it is ok.

This Post:
11
205894.13 in reply to 205894.1
Date: 1/5/2012 4:40:38 PM
Overall Posts Rated:
105105
I love this idea, as it makes the game a more BB-managing game.

I must say that I think it is implemented.
On the other hand... it was never defined to be such in any formal message that I know of, and as there is no reason for it to be hidden (not the per-skill potential, but the concept), so it may be true that it is not implemented...

I've forgot to say - this per-skill potential MUST be hidden.
I totally agree that this game should not be a simple formula and like the real game, you can never know the full maximum potential that a player can reach, and that is need to be the same in BB.
Currently there is some correlation between size and some skills, but that is "not enough" from my POV.

Last edited by Pini פיני at 1/5/2012 4:54:26 PM