BuzzerBeater Forums

Help - English > Ideal JR for SF

Ideal JR for SF

Set priority
Show messages by
This Post:
00
228815.12 in reply to 228815.8
Date: 10/24/2012 11:54:37 PM
Overall Posts Rated:
7878
over time divisions will flux quite a bit.

Probably best to just go to the OP's schedule and look at what guys are posting in OD.

This Post:
00
228815.13 in reply to 228815.3
Date: 10/25/2012 7:02:51 AM
Overall Posts Rated:
1111
I don't think JR is that important for a SF in LI tactic. If you want a SF for that tactic, I would rather train more driving and maybe some passing.

This Post:
00
228815.15 in reply to 228815.14
Date: 10/25/2012 12:08:11 PM
Overall Posts Rated:
22
I think that OD should be at least 12, because a lot of teams use SG type players in SF position.

This Post:
00
228815.18 in reply to 228815.16
Date: 10/25/2012 12:46:48 PM
Overall Posts Rated:
4545
A guy with 11/8 10 OD and 10/10 IS/ID is already a very good SF for Div 4 or maybe even Div 3, imho.
But all of this depends on your tactic.

That level of SF can compete well in D3. He should dominate in D4. Probably more of a back up in D2.


I am surprised to hear that...my current SF, like I stated previously, is pretty much exactly that with no skill lower than strong on everything else. He is by no means dominant in DIV and I suspected I would have to move him to back up in DIII or outright replace him.

Maybe my DIV is just extra tough and DIII won't be quite as bad depending. I know IV.32 was known to be one of the toughest the last few years.

I will back off my stance slightly from OD 12 on opponents, but would not assume lower than 11 OD. 12/9 JS/JR would be rather nice in a base offense for DIV USA. Of course a touch less JR for look inside and a touch more for run n gun, but the OP asked about a Base Offense SF.

This Post:
11
228815.20 in reply to 228815.1
Date: 10/26/2012 5:27:24 PM
Overall Posts Rated:
12061206
There is simple rule which is answer for Your question.
If default position of Your player is PG or SG then JR shouldn't be trained (it's probably too high, sometimes it's almost perfect).
If default position of Your player is SF (or PF or C) then JR should be trained as long as default position will change to SG or PG.
In other words ideal JR for SF (and PF and C as well) is on level, in which next training will change default position to PG or SG.
You can use salary calculator to test different options.

This Post:
00
228815.21 in reply to 228815.20
Date: 10/27/2012 6:08:46 AM
Overall Posts Rated:
22
Very interesting opinion. I will use salary calculator to see how it should be theoretically. ;)

This Post:
11
228815.22 in reply to 228815.20
Date: 10/27/2012 7:51:42 PM
Overall Posts Rated:
112112
There is simple rule which is answer for Your question.
If default position of Your player is PG or SG then JR shouldn't be trained (it's probably too high, sometimes it's almost perfect).
If default position of Your player is SF (or PF or C) then JR should be trained as long as default position will change to SG or PG.
In other words ideal JR for SF (and PF and C as well) is on level, in which next training will change default position to PG or SG.
You can use salary calculator to test different options.


JR is the third most expensive skill for SF, and it is very close to the second most expensive. OD,ID,PA,IS are all cheaper than JR or free and are all more important than JR on SFs. All of these are pretty much always going to be better to train on any player who's default position is SF. Also RB is a more important skill at very close to the same price and DR is close to as good while being free. All that's left is SB (rarely trained), HA (also free), and JS (better skill but major cost driver).

Advertisement