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Game Shape Anomaly

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This Post:
00
242043.12 in reply to 242043.10
Date: 5/25/2013 9:59:23 AM
Overall Posts Rated:
485485
when i see people with worse luck than me, i feel better.

now i am worried that next week will bring no improvement -- no matter, i will be out of the playoffs by then.

here's a crap story: another player in my league had a four week injury -- one week of playing, and his GS is an 8.

when you're hot, you're hot -- and when you're not, you're not.

This Post:
11
242043.14 in reply to 242043.1
Date: 5/25/2013 11:09:56 AM
Overall Posts Rated:
706706
It's a big random this season. Almost as big as a bug. Developers can say whatever they want but we're all witnessing gs crazy rampage week in week out. This week my player dropped from 8 to 7 with 63 minutes. In U21 a guy with 82 mins pops from 7 to 8. Just a big random and I would say they increased it at the start of the season to make it more "interesting".

This Post:
00
242043.17 in reply to 242043.16
Date: 5/25/2013 12:34:10 PM
Overall Posts Rated:
6969
I feel that the sweet spot is 55-65 mins, although from my personal experience, one of my players seems to like closer to 70 minutes. But the general rule of thumb is 55-65

This Post:
00
242043.18 in reply to 242043.17
Date: 5/25/2013 1:14:10 PM
Ramat-Gan Billers
II.4
Overall Posts Rated:
641641
Second Team:
Maccabi Ramat-Gan
I had a player this season that got 55-65 minuets in almost every week. Never got to more than strong, so decided just to sell him.

This Post:
00
242043.19 in reply to 242043.18
Date: 5/25/2013 1:22:51 PM
Overall Posts Rated:
6969
Then that player is probably like mine I was talking about in the sense that he needs a little bit more or a little bit less. These are things I just notice since my player stayed at 7 for weeks of 55-65 mins, and one week I over played him by accident (70+) and he went to 8, and then I realized he needed more mins than average. Like I said 55-65 is the general, but you have to notice exceptions within your own team.

This Post:
00
242043.20 in reply to 242043.15
Date: 5/25/2013 1:47:13 PM
Overall Posts Rated:
32293229
when your player is coming back from a 2 or more week injury, you need to be really careful with his minutes the first week back. My experience has been anything over 48 minutes in the first week back will limit his GS growth.


Unless you're fortunate enough that the player goes out and gets injured again in the first quarter of the scrimmage game you play him in to try to get him to 48 minutes.

(*) - Any similarities between this and any current or former Clogs players are unintentional, but you know who you are.


This Post:
00
242043.22 in reply to 242043.14
Date: 5/25/2013 2:58:45 PM
Overall Posts Rated:
485485
i have been playing this game since season 7, so my expectations for what to expect were based on that level of experience. i am not one to keep individual or private records on my team, so i don't have hard and fast data, but it certainly was my impression that i knew what to expect when this player was going to (finally) come of the Injury List. in fact, i had the general impression that managing GS was one of the more controllable, even predictable elements of the game -- i learned the importance of it early on, and distributing minutes properly has a big impact, for example, on the structure of my team (this is why my squad goes deeper than most teams and i have fewer superstars). so i thought i knew what i was doing.

and then this incident comes along. to be accurate, the rest of my squad is more or less where they should be at this time of year, all proficients and strongs, all 8s and 9s (except for my minutes-filler for scrimmages) -- and then there is anomaly. i've accepted the rare event this game produces -- what i call "randomness" -- but from the reactions in this thread, i realize i may have been luckier than i could have dreamed.

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