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Suggestions > 100 % homegrown

100 % homegrown

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This Post:
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244200.12 in reply to 244200.1
Date: 6/16/2013 11:42:20 PM
Overall Posts Rated:
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Ok so the main thing I keep hearing about being 100% homegrown is that no matter how great you train your team and players etc. at a certain point there hits a wall that is not overcomeable...

My suggestion is to have enthusiasm slow down less quickly for these teams since they know day in day out who will be on the team... Who will be starting, playing etc. no fear of a foreign player or a transferred ringer coming in taking their spots.

Another suggestion could be a prominent GS level they could reach if managed correctly.

Neither of these changes would do anything unless used correctly. And aside from the extra merchandise which can go towards higher trainers or expanding arena quicker... There's no benefit from this or reward to it. Where as there is a reward to people whom day trade or constantly buy and sell players, which as of this season now hits the game shape of those players whom do that.

So we can include this as another possibility to discourage people from doing the day trading and buying monsters for a big game then selling them.



Is it the phrasing I did here where E.B.W. is focused on the homegrown aspect and not the aspect of suggestions as possibilities to discourage day trading further?

This Post:
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244200.13 in reply to 244200.11
Date: 6/17/2013 12:02:29 AM
Overall Posts Rated:
26152615
I believe that their has been a misunderstanding by either one of us or both of us, because I do not feel liek we are even talking about the same thing anymore. Your thread is titled 100% homegrown, but I don't believe it is what you are talking about or referring to in your posts, so we probably got off at that point. It is not expected to any of those three questions that you asked, however it is expected that people will not day trade as much and become more homegrown and keep same players if they want to maintain good game shape and a good fan survey is my point. I think punishing people and rewarding people are both in the game already.

Why do safe driver discounts... Why have lower interest rates for people with better credit scores, etc.


In response to this, this is already in the game... As I've stated, it increases your merchandise and if your fan survey is better then you will get more attendance for games and more season ticket holders, thus resulting in more money. That is your "lower interest rates and driver discounts". What you have suggested is improving their team (not their economy), by not day trading as much. That is the part I disagree with. A safe driver discount does not make the drivers better drivers and certainly does not improve their driving skills.

Murray/Harris/MPJ/Grant/Jokic - 2020 NBA Champs
This Post:
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244200.14 in reply to 244200.13
Date: 6/20/2013 10:46:15 AM
Overall Posts Rated:
111111
Thread going nowhere and apparently a bad alternative...

Please close

From: Koperboy

This Post:
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244200.16 in reply to 244200.5
Date: 6/27/2013 3:34:09 AM
Overall Posts Rated:
952952
It jacks up merchandise a ton


I can second that. I had a homegrown player whom I trained to be in U21 (18383496). When he was 25, I sold him due to his low potential for NT (Superstar). Until then, my merchandise was always way above the league average. After selling him, my merchandise took quite a hit (somewhere around 8-10k - his salary was 70k). 8k per week is nice to have, as this means you will get 110k+ per season. I still regret selling him.

Last edited by Koperboy at 6/27/2013 3:35:20 AM

From: Jahill

This Post:
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244200.18 in reply to 244200.17
Date: 7/3/2013 11:27:41 PM
Overall Posts Rated:
3434
Hey Wolph what is considered homegrown just only players from your country or completely all drafted players?

This Post:
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244200.20 in reply to 244200.9
Date: 8/17/2013 3:09:08 PM
Overall Posts Rated:
297297
Team Chemistry would alleviate day trading some. If team chemistry affected offensive flow and team defense slightly it could give teams a little advantage for maintaining a consistent team. too much buying and selling would performance. This could also lower the effectiveness of buying guys for the playoffs.

This Post:
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244200.22 in reply to 244200.21
Date: 8/19/2013 12:01:16 AM
Overall Posts Rated:
297297
I bought a guy and his GS dropped from proficient to respectable. I expected it to go to at least inept. That kind of drop is repairable in a week or 2 max. Not so bad.

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