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From: jb13fury

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253175.12 in reply to 253175.11
Date: 1/1/2014 9:42:03 PM
Overall Posts Rated:
3333
Hey,

I agree with everyone else but I would suggest that if you keep all 6 play the higher potential guys in the first game so that if they miss minutes you can make them up in the scrimmage game. Your star potential guys will cap even missing a few weeks but you don't want the higher potential guys to not get full training...



JB

From: Hunterz

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253175.13 in reply to 253175.1
Date: 1/2/2014 1:48:27 AM
Overall Posts Rated:
164164
I'm all for using the elastic effect but since the majority of your guys are star potential they will cap rather early if you do too much 1v1 training early. I'd aim for 10's in all guard skills as a baseline. That caps the star potential guys (depending on their secondaries) then you can tweak the higher potential guys as you see fit. I think guys with 10's across the board in guard skills would be great in V and IV and serviceable backups into D.III especially considering they'd only demand about 15k-ish salaries.

Personally, given the number of pops you need to reach their caps, I'd just stick with 2-position training until your star guys cap then single position train the remaining guys with whatever else you want them to have. The only real reason nobody likes 2-position training is that the decrease in training speed from age is a huge detriment to training but if you know you'll reach your trainees' caps before they get old enough that training is a pain then there is no reason to avoid it.

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253175.14 in reply to 253175.13
Date: 1/2/2014 8:26:55 AM
Overall Posts Rated:
32293229
I'd aim for 10's in all guard skills as a baseline. That caps the star potential guys (depending on their secondaries) then you can tweak the higher potential guys as you see fit. I think guys with 10's across the board in guard skills would be great in V and IV and serviceable backups into D.III especia


All 10s shouldn't cap a star unless it's a very low sublevel of star potential and they've got strong or higher rebounding (and even then, I don't know if that would be a cap since we don't know how much JR has dropped).

I'd say that a very good target would be 14 OD, 8JR, and 10+ in the other guard skills. I've still got a few star potential guys with those skills who play for me in II.

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253175.15 in reply to 253175.4
Date: 1/3/2014 5:20:41 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
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I've started training like that too, 6 Star potential guys on 2 position training. It's a good way to start out and learn to manage minutes and it can certainly be worthwile, since I sold them for a good profit. I personally like focussing on 2/3 trainees and make them excellent instead of 6 good roleplayers, though both can be worthwhile.

As said, you can train 1v1 and JS until you make a decision, but I'd advise to keep your P. Allstar and your Superstar because they can become real good. Then keep the best Star potential guy (nr 2 or 3 I think) as 3rd trainee.