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U21 Consolation Tournament -- Season 37

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This Post:
22
284770.12 in reply to 284770.11
Date: 2/14/2017 12:17:55 PM
Overall Posts Rated:
14901490
You're thinking it's ridiculous and you are right despite the usual attempts by Manon and others to defend indefensible blunders without any evidence.

Also for the guy who mentioned GSW@DEN and his supporters who voted him up:
GSW: EFF 123, GmSc 92.4 (EFF=Efficiency as measured in Buzzer-Manager, GmSc=Game Score one of Hollinger's stats)
DEN: EFF 160, GmSc 112.8
One can see why Denver won: +37 EFF and +20.4 GmSc, there is a massive positive difference in favour of Denver. If they replay that game 10 times, GSW may win every time, but the statistics of the specific games will reflect that. The problem with this game is that the statistics do not reflect the outcome because of gimmicks in the GE.

What happened here:
HOL: EFF 72, GmSc 41.3
ITA: EFF 103, GmSc 59
Holland -31 EFF and -17.7 GmSc. I've never seen a team in BB winning a game with -31 Efficiency, it should probably go in the record book. Note that EFF is used in Buzzer-Manager and it's not great, but it's very rare for a team to win with lower efficiency. GmSc is also not perfect but much more robust.

Want to look how a tight game would look in real life using these basic efficiency measures? DET 102 @ 101 TOR
DET EFF 106, GmSc 77.2
TOR EFF 112, GmSc 78.2
Toronto lost on a buzzerbeater 3 pointer with +6 EFF and +1 GmSc.

There is a reason why you won't find teams losing with +20 GmSc in real life. If you go through the play-by-play for this game and analyse it you will understand what happened. Count the number of possessions, break down how the fouls impacted the teams, check the referee's decisions, rebounds going out of bounds etc.

It seems to me the astrophysicist did a remarkably poor job in modelling Effort. Not only he boosted shooting beyond any recognition in the PP100 ratings (Holland got the highest shooting efficiency in the game from the SF spot which had the second lowest PP100 in the game at 57.7), but he also stacked possessions due to offensive fouls, referee decisions, rebounds ending out of bounds etc in favour of the team using more effort.

BBs: if you can't change the GE so that it's realistic and you want to keep using some gimmicks (9 rebounds ending out of bounds for Italy, really?, offensive fouls 5-0 to Italy when the total foul count without the intentional fouls was 15-20, really?) at least give us some meaningful ratings. Or remove them altogether.

Last edited by Lemonshine at 2/14/2017 6:02:16 PM

This Post:
44
284770.14 in reply to 284770.4
Date: 2/14/2017 3:15:45 PM
Overall Posts Rated:
5353
If you just use the ratings the way you did here (selectively if anything) then you could assume that the multiplication effects of efforts kill your advantage pretty quickly. Assuming CT is 1.20 and TIE is 0.80 (too lazy to google forums) then
inside scoring = 11 to 9.5
outside scoring = 10.5 to 12
rebounding = 8 to 7
game flow = 8 to 7

Italy by 2 in that case. And that doesn't even include how the actual performance of each individual player is effected by game strategy, position and game shop.

This isn't like the 76ers beating GSW in 7 but more like Twolves beating GSW when Kerr was out with back spasms and Curry was more interested in dancing on the sidelines. Tactic just beat mono-monsters (Come on - Thib can outcoach a Kerr on pain meds any day!)

Last edited by Randy Maus at 2/14/2017 3:21:39 PM

This Post:
11
284770.15 in reply to 284770.14
Date: 2/14/2017 5:54:42 PM
Overall Posts Rated:
14901490
Repeat for the people who feign ignorance or cannot understand. The ratings are one thing the statistics and what was actually simulated by the GE are another. And if you cannot understand this, then I urge you not to post, especially if you are trying to explain to our Italian friends how -18 Game Score can produce a win without stuff that does not go in the box score because it does not exist in real life. Like, for example, those 9 rebounds ending in the stands after being grabbed or offensive fouls being called only on one team.

If you can't understand why a statistically MUCH better team ON THE NIGHT should win a game both in real life and in this game then there is nothing anyone can do for you. Just trust those who tell you you are completely missing the point. Ratings are useless? Remove them, but by god at least have the decency of letting the statistically better team on the night win.

Last edited by Lemonshine at 2/14/2017 6:39:57 PM

This Post:
00
284770.16 in reply to 284770.13
Date: 2/14/2017 6:30:39 PM
Overall Posts Rated:
14901490
Seems some that have posted here would like to see a game where higher rating always wins no matter what.
I can't think of a more boring game then that.
We want ratings that are meaningful. Tell us what you understand from the ratings for this game, if you think they are ok.

Replay this game a hundred times and I am sure Italy wins 99 of those games as a minimum.
You don't know that. And I will tell you more: Marin and Astroguy don't know that either.

But to see that number become 100% would be a very boring game.
This is fairly simple: the ratings should give an idea about what's reasonable to expect in normal conditions given the match-up, so they should be the expected average of the statistical distribution used for the events they describe. This means that:
- All players on one team outscoring their expected average
- All players getting more rebounds that their expected average
- All players getting more assists than their expected average
- etc
- etc
is extremely unlikely. It is also blatantly evident that the current Game Ratings and PP100 are not useful to draw conclusions from games. And I'm not talking about a small divergence because some skills are not accounted for.


That said, it is not even the point for this game as I have tried to explain already. What you are saying is very similar to: even in the 0.01% of cases were a team overwhelmingly outperform their expected output across the board and are statistically superior and more efficient than the opponent, it's fine if they lose due to imperfections in the GE.



Last edited by Lemonshine at 2/14/2017 6:41:06 PM

This Post:
00
284770.17 in reply to 284770.16
Date: 2/14/2017 8:41:44 PM
Overall Posts Rated:
5353
This is fairly simple: the ratings should give an idea about what's reasonable to expect in normal conditions given the match-up, so they should be the expected average of the statistical distribution used for the events they describe.


I mean it's a real upset but as we all know - the ratings weight positions differently thus there's always a potential that position mismatch will lead to differential outcomes. With this effort mismatch - i'd say it's more of a 75/25 advantage Italy here and an OT win makes sense. If we can't assume that human direct input (coaching) will trump basic set probabilities then this game has a glaring issue.

Just watch parts of the 4th quarter and OT and you'll see how the Nederlands used each and every potential mismatch and opportunity they had. The teams are well-balanced outside (as the ratings show) thus playing a 3-2 zone enabled NL to limit quality touches for the inside monsters (advantage Italy as the ratings show). No idea about what the Italian SF looks like but it seems that his outside defense was exploited by NL, thus the rating advantage was limited. Playing two > 40k inside players probably means that they have bad driving and handling so yet again - bad looks created by putting pressure on guards leads to limited upside of high ID and IS.



Last edited by Randy Maus at 2/14/2017 8:46:42 PM

This Post:
00
284770.19 in reply to 284770.18
Date: 2/15/2017 3:14:08 AM
Overall Posts Rated:
14901490
Missing the point, but this is not new either. Italy had much higher efficiency than Holland AFTER the events in the game were simulated irrespective of what the ratings were. And efficiency was more in line with the ratings than the result would imply of course.

This Post:
00
284770.20 in reply to 284770.17
Date: 2/15/2017 3:21:30 AM
Overall Posts Rated:
14901490
Look, I don't want to be rude. Basketball is a very simple game: there are a finite number of possessions and then there is efficiency in putting the ball in the basket or preventing the opponent from doing so.

Do you want to explain how Italy ended with 10 fewer shots? I know because I have analysed the game, so I know what happened to each of those 123-124 possessions for both teams.

In terms of efficiency Italy was clearly better team, which is what the ratings also suggested of course. So instead of trying to sell something that does not exist (i.e. that Holland played better, taking advantage of mismatches) which is not reflected in the statistics for the game, try explaining why the team who was better statistically lost.

This Post:
00
284770.21 in reply to 284770.20
Date: 2/15/2017 3:35:29 AM
Overall Posts Rated:
11011101
Look, I don't want to be rude. Basketball is a very simple game: there are a finite number of possessions and then there is efficiency in putting the ball in the basket or preventing the opponent from doing so.

Do you want to explain how Italy ended with 10 fewer shots? I know because I have analysed the game, so I know what happened to each of those 123-124 possessions for both teams.

In terms of efficiency Italy was clearly better team, which is what the ratings also suggested of course. So instead of trying to sell something that does not exist (i.e. that Holland played better, taking advantage of mismatches) which is not reflected in the statistics for the game, try explaining why the team who was better statistically lost.


Absolutely quote.
I already said that shit happens and random defeats too in this game. It's not strange, you can be angry, you can be unlucky but one time on earth it happens and you have to deal with it.
But writing as I read from some of you that "You did CT vs TIE, what did you expect?" (quote: In what way? Effort is not shown in the ratings. So that Netherlands used crunch and Italy took it easy doesn't show in those ratings.) is a very pointless way to describe this match and does not help anyone who is interested on understanding more about this game.
We have to analyze every statistic and every aspect of the game, because even with CT vs TIE this game should have been a garbage for Italy.
Then we can keep our respective opinion, but without explaining why the best team lost even with better statistic, better ratings, better matchups, more enthusiasm, more rebounding, more flow, slightly better game shape and so on.... yeah, it's pointless as I wrote.

This Post:
00
284770.22 in reply to 284770.21
Date: 2/15/2017 6:06:08 AM
Overall Posts Rated:
14901490
Then we can keep our respective opinion, but without explaining why the best team lost even with better statistic, better ratings, better matchups, more enthusiasm, more rebounding, more flow, slightly better game shape and so on.... yeah, it's pointless as I wrote.
Well the game was simulated. According to what shows up in the box score Italy was the better team. Italy had 11 turnovers (same as Holland) but also had 5 offensive fouls called against (to 0). Italy had 9 rebounds who ended out of bounds (to 3). That's 11 net possessions changed 6 of which are turned around without showing anywhere.

This GE has garbage efficiency ratings for players compared to real life and it compensates with higher numbers of possessions and here is where the problems arise. Turn around enough possessions and the worse team wins even if he's worse in every aspect of the game. Which is what happened here.

In real life it would be like the referees calling 5 more offensive fouls on the Cavs. This prevents them from attempting a 5 shots and gives the Warriors 5 extra chances, given the scoring efficiency of those teams that's like a 10 point swing, probably more. This shows in the box score. The out of bounds would be like a team having a 24 second violation 9 times in a game and NOT being shown in the box score. Note that in real life this does indeed go under team turnovers, but in BB it just disappears into thin air (otherwise you'd see a lot of games in BB where team turnovers are higher than team assists....).

Last edited by Lemonshine at 2/15/2017 6:08:32 AM

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