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short roster

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From: Moresbi

This Post:
33
315985.14 in reply to 315985.12
Date: 8/7/2022 1:53:40 AM
Overall Posts Rated:
9595
The other team actually had more fatigue/exhaustion players and they lost the 4th quarter because of it?
Fatigue/exhaustion would work better if it carried through games, instead of on game by game basis. Of course, you would have to know your players physical condition for that, which might or not be a suggestion. Teams that constantly push their "shorter" rosters should be, in theory, more prone to injury problems and less "effective" players, due to overplaying them over and over again over the course of the season.

Last edited by Moresbi at 8/7/2022 2:13:21 AM

This Post:
11
315985.15 in reply to 315985.11
Date: 8/7/2022 12:07:01 PM
NakamichiDragons
III.7
Overall Posts Rated:
20102010
Second Team:
Little Computer People
no you can't. sorry.

So … what do you expect from posting this in the help-forum?

Assistance, how to loose due to exhaustion?
Help to the developers … some kind of quality assurance?

founded in S3 IV.5 (34234) - returned in S28 IV.7 (34515)
This Post:
22
315985.17 in reply to 315985.16
Date: 8/7/2022 1:26:18 PM
NakamichiDragons
III.7
Overall Posts Rated:
20102010
Second Team:
Little Computer People
You finally made it!

It's pathetic that you can't even have a simple sensible conversation!

Bye!

founded in S3 IV.5 (34234) - returned in S28 IV.7 (34515)
This Post:
00
315985.19 in reply to 315985.18
Date: 8/9/2022 12:32:29 PM
Berlin Supersonics
Bundesliga
Overall Posts Rated:
1717
WP/GG all

This Post:
11
315985.20 in reply to 315985.19
Date: 8/10/2022 8:20:47 AM
Tampines Fusion
SBBL
Overall Posts Rated:
433433
Just curious on how you all will interpret the results of this match: (121857241). It's a small sample size since it's only 1 game, but isn't this an example of how exhaustion cannot solve the problem of short rosters?

Basically based on my understanding (do correct me if I'm wrong), only players aged 27 and above are affected by exhaustion?

The whole of my opponent's team is above 27. His players started to hit 40 minutes of game time with around 6 minutes left. And guess what? That's when they started to pull away further from my team. In fact, the guy who hit 40 minutes first could still hit shots and pull rebounds. Yea I had 4 players who passed 40, but only 2 of them were above 27, and they both barely passed 40. My opponents pulled away before they hit 40 mins of play time.

I also kinda realized a flaw: this guy basically played with only 2 subs, and he only has 3 players who played 40 minutes, meaning that it's easy to minimize the effect of exhaustion.

Honestly I think it has to be dragged down to 33 or something like that. Having exhaustion only kick in late in the 4th isn't really cutting it, and I don't think games will swing very much. You'd probably only lose close games.

This Post:
11
315985.22 in reply to 315985.21
Date: 8/10/2022 11:30:59 AM
Tampines Fusion
SBBL
Overall Posts Rated:
433433
Wait, 7 is not short roster? Seriously? That's a bit on the extreme side if short rosters are 6 or 5. What's the use of introducing a feature which encourages people to have 1 extra player then.

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