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Suggestions > Flagrant fouls that cause injury

Flagrant fouls that cause injury

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This Post:
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324505.12 in reply to 324505.11
Date: 8/11/2024 11:57:40 PM
Warriors of Berlin
III.3
Overall Posts Rated:
5555
Second Team:
Greek Spartans
Next time your player maybe will make the foul so is equal
and how they said with 2 flagrant fouls the player gets out

This Post:
00
324505.13 in reply to 324505.12
Date: 10/9/2024 4:48:32 PM
3 level threat
IV.19
Overall Posts Rated:
1111
I’m all for adding new elements of “strategy” to the game- I like the idea of there being ejections for “intentional” injuries.

This Post:
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324505.14 in reply to 324505.13
Date: 10/9/2024 4:54:46 PM
Warriors of Berlin
III.3
Overall Posts Rated:
5555
Second Team:
Greek Spartans
A player will get ejected if he commits two flagrant fouls


Already exists how BB Justin said...Do you want additional punishment?

Last edited by Don_Antonio at 10/9/2024 4:55:17 PM

This Post:
11
324505.15 in reply to 324505.14
Date: 10/9/2024 5:07:35 PM
3 level threat
IV.19
Overall Posts Rated:
1111
“Punishment” no.
“Element” yes.

But then, I also would like to have an option, in coaching tactics, to “force overtimes” if it’s a possibility due to score, to force other team to play more minutes messing up potential game shapes of players for upcoming games, cups, playoffs etc. at expense of risking your own players’ game shapes.

As an added “element” of gameplay/strategy.

I am for things that diversify the way one can coach and game plan.

This Post:
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324505.16 in reply to 324505.15
Date: 10/9/2024 6:31:16 PM
Warriors of Berlin
III.3
Overall Posts Rated:
5555
Second Team:
Greek Spartans
I’m all for adding new elements of “strategy” to the game- I like the idea of there being ejections for “intentional” injuries.


Firstly above you mentioned about ejections which already exists

But then, I also would like to have an option, in coaching tactics, to “force overtimes” if it’s a possibility due to score, to force other team to play more minutes messing up potential game shapes of players for upcoming games, cups, playoffs etc. at expense of risking your own players’ game shapes.


This is out of this topic.But which element do you want to add to increase overtimes? My opinion that this is completely pointless.Not any improvement to the game with such an element

This Post:
00
324505.17 in reply to 324505.16
Date: 10/9/2024 7:52:25 PM
3 level threat
IV.19
Overall Posts Rated:
1111
I mention about ejections for intentionally injuring a player.
Which- does not seem to exist.

Second part- your opinion is noted. But late season games, effecting people’s game shapes can effect playoff seeding and etc. there’s strategic elements to it. If it’s not for you it’s not for you. That’s why it would be an OPTION.

Or do you complain about full court press even if you don’t use it?

This Post:
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324505.18 in reply to 324505.11
Date: 10/24/2024 9:45:50 PM
Swiss Cheese Defense
III.5
Overall Posts Rated:
4343
Second Team:
IQ Under Room Temp
And it just happened again. My best player gets knocked out of the game on a flagrant foul and nothing but two free throws in return. And that's how I got bounced from the tournament. This honestly the thing I hate most about this game. One injury can decide it all.

This Post:
00
324505.20 in reply to 324505.19
Date: 10/25/2024 7:46:28 AM
BC Eos
II.4
Overall Posts Rated:
1818
Second Team:
Köplased
Sounds like real life sports. If your team only relies on one player, then obviously you have a problem when they are injured. This rewards managers investing more for their back-up and reserve players. Just a strategy of how your team is built up I would say.