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From: BB-Mark

This Post:
00
33639.12 in reply to 33639.3
Date: 6/11/2008 9:55:15 PM
Molson Canadians
III.5
Overall Posts Rated:
9191
Some users have shown their disagreement with the BB policy of giving new teams to new spanish users. They have observed that new teams can be given in both IV and V divisions, and particulary managers currently playing in the V division think that it is not fair to give a IV division team for a new user. They feel there is a lot of advantage compared to them, because in BB is very hard to promote to a higher division.


Hi LA-Ebustelo!

Thanks for your message. Our thinking is like this: when the bottom division is still in it's early stages, we assign users to the two lowest available divisions, because we feel it's in the best interests of the whole community to fill up "holes" in the second-lowest division before we fill up the lowest. We do this so that the most teams get to play against other humans, if possible.

We have a cutoff when we consider a division to be full enough to put all users in that division, and not in the higher one. For Divisions 1-2, we use 50 as our cutoff; for 2-3, 150; for 3-4, 600. Currently, we don't have a cutoff for 4-5 and higher.

So, we have two questions. 1) Should we have a cutoff for 4-5 and higher (it seems you're suggesting we should; 2) What should this cutoff be; and 3) are the other three cutoffs at an appropriate level? We can certainly address all of these questions here.

/Translation: Cada vez que crean una nueva división, sobre todo al principio, asignan nuevos equipos a cualquiera de las dos divisiones más bajas disponibles, rellenando huecos en la división más alta para minimizar el número de bots. Cuando la división más baja tiene un número mínimo de equipos humanos entonces ya sólo dan equipos en dicha división y no en la superior. Estos límites son: 50 para I y II, 150 para III y IV, 600 para III y IV, y actualmente no hay un límite para IV y V en adelante.

Nos plantean dos preguntas: 1) ¿Deberían poner un límite de corte para las divisiones IV, V en adelante? 2) ¿Cual debería ser? 3) ¿Son adecuados los demás límites? Están abiertos a nuestra opinión sobre el tema.


Last edited by Emilio at 6/12/2008 5:12:03 AM

From: BB-Mark

This Post:
00
33639.13 in reply to 33639.6
Date: 6/11/2008 10:04:26 PM
Molson Canadians
III.5
Overall Posts Rated:
9191
1. Are you satisfied with the cup system? Don't you think it's a little bit unfair? I think it would be more logical that at the beginning higher divisions clashed with lower divisions, giving field advantage to lower division. Are you agree?

2. Playing CT or TIE affects visible ratings?


1) We gave a lot of thought to this. Our feeling is that the cup is intended as a fair target for all teams, with the luck of the draw really playing a strong part in it. This is why, for example, we don't use a randomly generated bracket structure, but rather generate the schedule randomly every week. We feel this adds a nice surprise element to it, and changes things up a bit each week. It also enables lower division teams to get a financial boost if they happen to be unlucky enough to have an away game against a higher division team, since they are splitting a bigger arena's revenue.

2) This one's a bit complicated. The ratings are not affected directly, but some side effects of the CT or TIE may make the ratings appear slightly higher. I'll need to check with the rest of the BBs for our official statement about this :-)

/Translation: 1) Hemos pensado mucho sobre este tema. Intentamos que la copa sea un objetivo justo para todos los equipos, con el factor suerte del sorteo jugando un papel importante. Por eso no usamos desde el inicio un cuadro de emparejamientos, sino que se sortea cada semana. Pensamos que esto añade un factor sorpresa agradable cada semana. También permite a los equipos de divisiones bajas conseguir unos buenos ingresos cuando tienen la mala suerte de jugar fuera contra un equipo de una división alta, ya que recibirá su parte de la taquilla de un pabellón mayor que el suyo.
2) Esta pregunta es más complicada. Las calificaciones no se afectan directamente, pero algunos efectos secundarios de jugar Partido Decisivo o Relajado puede variarlas un poco. Tenemos que habla esto entre los BBs para hacer un posicionamiento oficial sobre el tema.


Last edited by Emilio at 6/12/2008 5:19:01 AM

This Post:
00
33639.14 in reply to 33639.9
Date: 6/11/2008 10:10:58 PM
Molson Canadians
III.5
Overall Posts Rated:
9191
I would like to know if inside shot is related to driving or the possibility of score a driving play is independent of your capability on inside shot.


Hi proiencus,

The ability to create (and make) one's own shot does depend on both Driving and Inside Shot... but Driving is weighed more heavily in the calculations.

Hope this helps!

/La pregunta es si tiro interior y penetración están relacionados con la posibilidad de hacer una penetración a canasta. Respuesta: La capacidad de crearse una oportunidad y encestar depende de ambas, Penetración y Tiro Interior... pero Penetración pesa más en el cálculo.

Last edited by Emilio at 6/12/2008 5:21:09 AM

From: DandyCC

This Post:
00
33639.15 in reply to 33639.13
Date: 6/12/2008 7:13:50 AM
Overall Posts Rated:
00
2) This one's a bit complicated. The ratings are not affected directly, but some side effects of the CT or TIE may make the ratings appear slightly higher. I'll need to check with the rest of the BBs for our official statement about this :-)

As you said, playing TIE/CT have influence on randomness during the game. Then, can I interpret your words as visible ratings are obtained not only the skills of players, but also on what happens during the game?

----

Español: Según vosotros dijisteis, jugar relajado o partido decisivo influye en la aleatoriedad durante el partido. ¿Puedo interpretar entonces de tus palabras que las calificaciones visibles se obtienen no sólo de las habilidades de los jugadores, si no también de lo que ocurra durante el partido?

Last edited by DandyCC at 6/12/2008 7:15:35 AM

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From: Emilio

This Post:
00
33639.18 in reply to 33639.12
Date: 6/17/2008 1:51:16 PM
Overall Posts Rated:
329329
Currently, we don't have a cutoff for 4-5 and higher.
So, we have two questions. 1) Should we have a cutoff for 4-5 and higher (it seems you're suggesting we should; 2) What should this cutoff be; and 3) are the other three cutoffs at an appropriate level? We can certainly address all of these questions here.


We have discussed about your questions here: (35353.1).
It seems clear that most managers of the V division of Spain would like to have this cutoff for 4-5 as soon as possible. Most people think that the cutoff could be similar to those for 3-4 (around 50-60 %). Anyway, this is currently not a problem, as the IV division is quite close to be full, so they will be happy with just having a limit.

Regards.

¡Me aburro! (Homer Simpson)
From: Emilio

This Post:
00
33639.20 in reply to 33639.19
Date: 6/26/2008 10:58:20 AM
Overall Posts Rated:
329329
Maybe it has already been mentioned in the General Forum, but I am curious about a couple of things:

1. Excepting FT and Stamina, all the player's abilities seem to contribute in some extent, depending on the position, to the team ratings.
However, blocking seems to be "alone" in that sense. Does it contribute to any of the team ratings (logically I suppose to Inside Defense)?

2. Faults: People in our forum are wondering what are the factors causing that a particular player makes more or less personal faults. It looks logical that a tired player or a bad defender will ussually make more faults. But sometimes good defenders with good stamina are also making too many faults. Is there any relationship between the stamina (too low or too high) and personal faults?

I hope, you can bring us some "light" about these two questions... Thanks.


Last edited by Emilio at 6/26/2008 10:59:26 AM

¡Me aburro! (Homer Simpson)
This Post:
00
33639.22 in reply to 33639.21
Date: 6/28/2008 5:42:34 AM
Overall Posts Rated:
8383
Good information!!! Thanks mate!

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