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Scrimmage Game Engine Feedback v2

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87048.12 in reply to 87048.11
Date: 4/23/2009 8:51:38 PM
Overall Posts Rated:
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The new engine looks good for the most part.

I like the idea of more turnovers. However, a full court press caused my team to have 55 turnovers. I think it's a bit unreasonable amount, even though my opponent was way stronger.
Because imo, if it's so successful, then we might see many more people use the FCP tactic, to cause tonnes of TO. However, I really like the idea of increased amount of turnovers. It is very realistic. And it makes "handling" actually a useful skill.



Last edited by T-MACtotherack at 4/23/2009 8:51:53 PM

This Post:
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87048.14 in reply to 87048.12
Date: 4/23/2009 10:45:34 PM
Overall Posts Rated:
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Yeah I have to concur... The amount of turnovers does seem to be a bit inflated when people run FCP, then again I play all my scrubs during scrimmages and the odd men out that need training...

This Post:
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87048.15 in reply to 87048.13
Date: 4/23/2009 10:48:07 PM
Overall Posts Rated:
4040
After 2 scrimmages games, i felt that the offensive rebounding a bit too much, even for a lower team like mine, my player sometimes rebounds like crazy and unreal just like a cyborg.

I saw many NBA games, offensive rebounding rate for a team is about 10 rpg, which shows those players are human.

and i think the blocks and steals numbers can be tighten up a bit. my team gets a lot of steals whenever i played 1-3-1, the most obvious is my center, even he can get 4 steals in a night, and opposition center has 8 turnovers ....

hope the admin can inspect on this and fine tuning it again...

cheers

This Post:
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87048.16 in reply to 87048.15
Date: 4/24/2009 2:34:13 AM
Overall Posts Rated:
00
Rebounding is the problem here

(12719174)

From: Dock
This Post:
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87048.17 in reply to 87048.16
Date: 4/24/2009 3:55:25 AM
Hajlenders
III.10
Overall Posts Rated:
109109
There is still too big difference between number of rebounds and team ratings.

Also too many turnovers, especially is strange for big man (booth PFs in my last scrimmage have 10 turnovers) to have lots of turnovers when other team played 3-2 zone


Last edited by Dock at 4/24/2009 3:57:23 AM

This Post:
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87048.18 in reply to 87048.16
Date: 4/24/2009 6:31:47 AM
Overall Posts Rated:
3535
Rebounding is the problem here (12719174)

wow, that's weird!

Only 2 blocks in my scrimmage (1 each team) (12712948).
My PF with proficient shotblocking had 0 in 36 minutes.

From: Cuzittt
This Post:
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87048.19 in reply to 87048.18
Date: 4/24/2009 9:40:19 AM
Overall Posts Rated:
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The very nature of scrimmages makes it difficult to judge the engine in perfect fashion... but I thought there were a bunch of strangeness in my game.

(12713578)

The rebounding seems a little off since I was a full level and 2 subs better. Of course, I crushed on the offensive boards. In general, the levels don't seem to correspond with what actually happened.

The turnovers were even between the teams... but it feels like too many. It might be fine... and is certainly nothing like the FCP defensive issues.

The bigger issues... and it is likely just really really really bad luck... I shot 15/94... and could not shoot from anywhere.

This Post:
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87048.20 in reply to 87048.19
Date: 4/24/2009 9:54:11 AM
Overall Posts Rated:
959959
The bigger issues... and it is likely just really really really bad luck... I shot 15/94... and could not shoot from anywhere.


in my game it was the same, not that extreme but really low scoring:

(12718355)

Message deleted
From: Milly
This Post:
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87048.22 in reply to 87048.1
Date: 4/24/2009 11:03:17 AM
Overall Posts Rated:
4646
Last match (12713296) looks OK, many rebounds though; 64 in 48 min. for a loosing team VIF might be more than normal?

Older than the rest ...
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