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[BB] Season 24 feedback topic (thread closed)

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244443.121 in reply to 244443.120
Date: 8/9/2013 3:32:02 AM
Overall Posts Rated:
218218
I agree with youi that OD on bigs toocheap. But back to shot blocking, it may be indirect effect as i have noticed in this season games. Inside shot attempts count are significantly decreased, which leads oposing team to slightly disturbed offensive flow and forces to take more mid range jumpers which are least effective per point per shot basis in real life, idk how about bb but atleast its still less effective than inside one. Hopefully they will tweak salary formula and make OD more costly on bigs and JR less costly on guards, in my opinion it may be all what we need now after sb tweaking this offseason.

But another funny issue, if they decrease the cost of JR, then on average inside teams could have higher skilled outside shooters than they have now for the same salary, which will deacrease the indirect impact of shot blocking of less inside shots taken, lol....Thats why its so hard to fix game engine, because everything is so complex.

Last edited by Gajus Julijus Cezaris at 8/9/2013 3:35:44 AM

This Post:
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244443.123 in reply to 244443.122
Date: 8/9/2013 3:55:24 AM
Overall Posts Rated:
218218
If inside oriented guards are salary efficient, and outside ones arent (this is obvious) Then another though maybe bbs could tweak some guard skills too, which benefits for inside tactic. For example passing, Inside shooting. And conclusion to be made out of ur observations are IS is toocheap at high levels, so they need increase the IS impact on salary formula in addition too, or decrease Id, sb, and rb. Maybe you right, decrease id, sb, rb costs, cause highly skilled centers have already higher salaries than guards does.


The funny thing is i though differently than you did but at the end we all came to the same conclusions, wells if ur last post observations are somewhat true. This could only mean GE at high levels are just PATHETIC atm:D

My mistake i was thinking about terorizing oponents with outside/midrange shooting front line, which i am really happy atm, but i am in division 4:D and never though people could build OD centers, but looked at the TL, yep there are some which could stop my front line to like 35 percent which is nearly a collapse.

Last edited by Gajus Julijus Cezaris at 8/9/2013 4:01:20 AM

This Post:
00
244443.124 in reply to 244443.120
Date: 8/13/2013 6:16:53 PM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
13931393
I'm assuming ID on guards isn't very effective against guards with IS? Since ID on guards is cheap too.

This Post:
11
244443.126 in reply to 244443.125
Date: 8/14/2013 3:52:24 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
13931393
I understand, that's why I was wondering wether the effectiveness of ID vs OD on guards is known, because maybe 12 ID can stop 12 IS without the need of SB, then you can just counter IS with ID as both have about the same training speed (extra IS via 1v1/JS forwards, extra ID with OD training).

This Post:
11
244443.127 in reply to 244443.125
Date: 8/14/2013 3:29:12 PM
Infested Warriors
II.2
Overall Posts Rated:
775775
We need to remember SB on Bigs not only defend other Bigs. A Center with mid-high SB can affect (and stop) most guards lay ups. Specialy in 2-3 Zone were the C defend right under the Basket.

PS. Bigs can pop slowly JR training JS for SF/PF; at the same pace you can pop JS/IS training 1 vs 1 for SF/PF . OD and PA are the only skills that you can't train at C/ PF spot (1-2 positions).

This Post:
1212
244443.129 in reply to 244443.128
Date: 8/14/2013 11:58:47 PM
Infested Warriors
II.2
Overall Posts Rated:
775775
I forgot that your theories and believes are the only ones with validation and everyone else (including BBs and theirs facts) are wrong.
Sorry my mistake.

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