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Training Method

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This Post:
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275294.120 in reply to 275294.103
Date: 12/3/2015 7:06:03 AM
Salvem as Lulas
III.3
Overall Posts Rated:
4949

The day you reach the first division of your country , it will understand what is being proposed in the topic . When it happens , looking for me here, I'll be all ears for you !

This Post:
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275294.121 in reply to 275294.118
Date: 12/3/2015 7:10:06 AM
Overall Posts Rated:
7070
Cheating is unrelated to my/our/your game vision. There will always be cheaters.
And national teams involved users are something similar to top league users, just a small minority. Most BB users don't get affected by all these NT problems.
Surely there are a lot things to improve, buy many of us like how training works and we enjoy it.



This is what I want to focus on:
Ah, but we do. For the problems that are caused by this have a mighty trickle down effect causing other problems.

This Post:
11
275294.122 in reply to 275294.116
Date: 12/3/2015 7:24:19 AM
Salvem as Lulas
III.3
Overall Posts Rated:
4949
Guys, let's look at the focus of the topic , please. We will have different opinions, which is healthy , most not they pay attention to "personal war " . Just think to be for or against the topic , we must have a coherent reason to defend. Just that. Regards.

This Post:
00
275294.123 in reply to 275294.122
Date: 12/3/2015 7:34:30 AM
Overall Posts Rated:
7070
Guys, let's look at the focus of the topic , please. We will have different opinions, which is healthy , most not they pay attention to "personal war " . Just think to be for or against the topic , we must have a coherent reason to defend. Just that. Regards.



You know....

I like how experience develops from playing in games

I think it'd be nice if there was somethingalong those lines (to a smaller extent probably) of skills improving or decreasing.

Factor in stuff like Performance vs weaker opposition, bad game vs weaker = decrease, good/great game vs weaker no change/small increase

Stronger opposition bad game= no change/small decrease, good/great game= larger increase

Neutral opposition bad--->good Small decrease-->no change---->small increase

Something along those lines.


Or maybe if that's too complicated simplify it to Free Throws as a minimum....
Have hidden traits of how many FT per week a player needs to "maintain" their FT form/whatever. If they attempt less than that number, and miss excessively, small FT decrease. if they hit that number or exceed it, and do well on FT it increases.

When we really sit here and think about it. Its not so much the out of position training that's silly. Its silly that experience (and gameshape) are the only things players can improve from playing an actual game (or worsen in GS's case).

This Post:
00
275294.124 in reply to 275294.123
Date: 12/3/2015 7:41:57 AM
Salvem as Lulas
III.3
Overall Posts Rated:
4949
Friend, I really do not quite understand what you meant.

This Post:
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275294.125 in reply to 275294.124
Date: 12/3/2015 7:46:54 AM
Overall Posts Rated:
7070
Friend, I really do not quite understand what you meant.


Apologies.

76 TSP Point Guard plays very effective vs 93 TSP Point Guard. The 76 TSP guy has small increases in some of his skills for "rising up" to the competition.

On the other side, 76 TSP Point Guard there struggles vs a 52 TSP Point Guard. 76 TSP guy has small decreases in some of his skills for "playing down" to the competition.

Um, for a real world comparison... if you played defense vs Steph Curry all game, you'd either improve your OD, or you'd deplete your stamina, and allow Steph Curry to hit 10+ 3s on you while not improving your OD. Meanwhile Steph taking advantage of your horrible OD there maybe fine tunes something on his JS or JR and improves a little bit.

This Post:
00
275294.126 in reply to 275294.125
Date: 12/3/2015 11:53:12 AM
Salvem as Lulas
III.3
Overall Posts Rated:
4949
His idea is still a bit more complex ... rsrsrsrsrs ...... most everything has its foundation , ideas are ideas, must be respected.

This Post:
00
275294.127 in reply to 275294.124
Date: 12/15/2015 12:57:55 AM
Overall Posts Rated:
7070
I know Monday is U21/NT games... but if they added an extra 1 game per week, 11 games. it'd make the Sat-Tuesday drag of the week less of a drag, and it also could alleviate some of the training problems, because with 4 games there for it, then it'd be easier to get 3 guys their 48 minutes. (could even do a 4th if you were so motivated).

This Post:
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275294.129 in reply to 275294.128
Date: 12/15/2015 1:32:28 AM
Overall Posts Rated:
7070
GS balance and realism would still be a fail.

I'm not against a 4th game a week per se, but there are a LOT more things to consider with such a suggestion-

namely-
game shape
salaries
arena incomes
records
schedule
number of teams in a league
server capabilities


I think there are few in BB on the customer end that would not want more games a week. Perhaps no one.

It's just easier said than done. It's kinda like saying a Ferrari would be better if it had 200 more Horse Power. Sure it would...but its not exactly practical to do either.



i thought about all the economic consequences and the server but I'll be honest, I did not think about the salary adjustments that *should* be made if that was the case.
Edit: or the user base that would complain...

For game shape, I think that actually adds more realism to that.

Not a practical idea, but wanted to throw it out there.

Last edited by EightPackKilla at 12/15/2015 7:52:05 AM

This Post:
00
275294.130 in reply to 275294.127
Date: 12/15/2015 5:19:31 AM
Overall Posts Rated:
16031603
Well, we could move the PL games - maybe that would ease the pain a bit.

In general I would appreciate more games per week, but thats just a pipe dream. BB won't move in that regard.

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
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