1) During this offseason update, player salaries have increased because of the inbuild mechanizm. Which i think is very pleasant, because economy in this game is the biggest and most important part.
Does this mean the overall userbase drop rate slowed down, and so did influx of players as free agents diminished?
Or did the overall player base decreased skill wise?
Maybe overall player base decreased salary wise, because people tend to buy/train more salary efficient players? Or maybe high end players became less affordable to current managers with current proffits.
I am just curious what the causes are.
What are the cause of this? do you guys track and try to adjust to it? What are the plans to solve the problems, or you dont see any problems there (players development and old players free agency)? Maybe you planning to lower the starting free agency price, which is now 10x the salary? Or do you think these prices are fair to the game and economy is thriving because people train more, because youth value increased too. Maybe you are planning to jack up training rates with some additional updates?
What is the general feeling/oppinion about player development/skills diminishment and the current player base as overall? Any plans to make some tweaks in the near future?
2) Is there a hidden player stat called "Brick layer"- the guy who despite excellent stats underperforms massively shooting percentage wise.
Last edited by Vilkai [LTU NT] at 10/7/2020 2:11:05 PM