Well, it's nice to see BB-Charles talking about how this is not a problem at the moment. I guess we have seen that statement many times before and later BBs suddenly appear with a change damaging some long-time planners, in this case, probably the "saving teams" are the one's who is going to be mad for the time BBs realized this is a problem. Like with big stadiums, economy inflation, monster players being bought for two days, and the tiny solutions they have started to implement about high end players salary. Managers do know more stuff that BBs becuase we are the ones playing the game, sometimes BBs knows more because, well, they design the GE and have more data.
So I guess we'll have to wait a few seasons where savings teams will become B3 champios and later BBs may say "we have a situation here".
In advance for that moment, we can still discuss this. How about a mixed cap? I'm thinking of a soft cap that when reached, a incremental luxury tax becomes active. So this will give managerial space to adapt to change in salary due training or some regulating weeks where you might be selling a injured player while buying a healthy one with the only cost of having to pay an extra(in the form of the tax) for that period. And later a hard cap kicks where you just can't not use your more talented(costly) player which is probably going to be cause you surpass the hard cap. If is surpassed by your two most costly players, then those two players could not be used and so on.
This will help us to define a hard cap so B3 would not become a competition of savings but of basketball. This also, would implement a short-term vs long-term decision in of the form of how, when to and by how much time are you going to use space that the soft caps gives you. So you will do have to prepare for B3 and probably have to arrange a time where you would have to spend more money than when playing local competition but you will be prevanted from buying the tournament due the hard cap that kicks in at a certain moment.
The caps could be adjusted in a dynamic fashion, just like salaries, based on world income. So if some reason, like new features affecting revenue, the caps would be adjusted accordingly.
Last edited by Zero, the Magi. at 5/15/2011 2:49:18 PM