So you see, it's easy to shout "just punish tanking!" when you're not the one that actually has to implement it.
Easy way: Increase the salary floor. I have seen nobody in this thread arguing against that. That would help reducing 'hoarding' whatever that means to anyone. This is definitely not going to affect those that are trying to win or have a "normal" payroll compared to the league average which is the vast majority of managers in this game.
Hard way: Tweak the fan survey so that when
multiple conditions are met the attendance decreases much more than it does now. Proposed list of conditions:
- The team is not new, but has been around for at least a couple of seasons
- The team has a history of poor performance. It might be a long series of lost games or blowouts against human managers. You can decide where to set the bar (6 home games? 10 overall games?). Even better you can
link the poor performance requirement to PD. A tanking team will not recover in garbage time like a "trying team" would. Therefore you have results like GM-Nik0 of -1700 PD over 22 games. You have had no problem in deciding parameters before. Shall we say an average of -45 PD over a team's last 8 games (including those from the previous season)?
- The team has a large enough arena (e.g. not selling out bleachers and LT or a set of precise levels). This would protect those managers who can't afford to pay players because they actually don't have enough seats. The fans of these managers would naturally understand that the team is outmatched and are willing to stick with the team during hard times...as opposed to teams who have top arenas, but are playing in D3 or D4. Anyway, managers with small arenas cannot make 300k+ from tanking in the first place.
- Collapse together human managers in the lowest divisions like you do in Utopia, so that there is a reasonable number of human managers in each league where possible. Knecht might find it more interesting then
We all recognise that in leagues where there are many bots these criteria might take longer to kick in or they might not kick in at all. A better situation is still better even when it's not perfect.
Also note that the criteria do not need to be disclosed. Add an extra ball in the fan survey or increase the impact of the ones which are already there.
What separates tanking from rebulding? Tanking teams from teams with no real opposition?
Frankly does it really matter if someone has sold his entire team to rebuild (rebuild when? 5 weeks or 5 seasons down the line?), to tank or train? The problem is hoarding new profits, isn't it? Therefore what matters is that some people are making 200k+, 300k+ per week because they have teams who are designed "not to compete" against other human managers.
I think nobody is asking that "rebuilding" or "tanking" teams get negative income. The idea is either to force them to buy at least a few players who are appropriate for the level they play in (so they can at least compete against a few other human managers in their league) or make 100k where they are currently making 300k. At the moment these managers are the ones accumulating cash with a view of spending it when they feel they have enough to "buy" promotions.
I'd gladly increase it if there were no examples like the ones already mentioned here, where promotees have a hard time filling the existing salary floor.
You can always have an exemption like you have for new teams. 4 weeks at the old salary floor (or 0 for new teams, as it is now). That will give enough time to get enough cash and time to sort out the roster before getting hit by the new floor.
You could also introduce the step up over time rather than in 1 go.
Last edited by Lemonshine at 11/17/2015 12:49:10 PM